Merge pull request 'Make SHOW_MEMORY builds work: fix deferred node capacity assert and eraseTree use-after-free' (#91) from weaselbot/conflict-set:weaselbot/issue-88 into main
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Reviewed-on: #91
This commit was merged in pull request #91.
This commit is contained in:
andrew committed 2026-10-27 19:32:43 +00:00
commit 4bec2cf4eb
4 files changed
+252 -15

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+18
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@@ -393,6 +393,24 @@ if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR AND BUILD_TESTING)
PROPERTIES CXX_STANDARD_REQUIRED ON)
add_test(NAME conflict_set_cxx_api_test COMMAND conflict_set_cxx_api_test)
# SHOW_MEMORY instrumentation, which the rest of the test suite doesn't
# compile with
add_executable(conflict_set_show_memory_test ConflictSet.cpp
ShowMemoryTest.cpp)
target_compile_options(conflict_set_show_memory_test PRIVATE ${TEST_FLAGS})
target_compile_definitions(conflict_set_show_memory_test
PRIVATE SHOW_MEMORY=1)
target_include_directories(conflict_set_show_memory_test
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
if(NOT CMAKE_CROSSCOMPILING)
target_compile_options(conflict_set_show_memory_test
PRIVATE -fsanitize=address,undefined)
target_link_options(conflict_set_show_memory_test PRIVATE
-fsanitize=address,undefined)
endif()
add_test(NAME conflict_set_show_memory_test
COMMAND conflict_set_show_memory_test)
# symbol visibility tests
if(NOT CMAKE_BUILD_TYPE STREQUAL Debug)
if(APPLE)
+112 -15
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@@ -80,17 +80,19 @@ using namespace weaselab;
#define assume assert
#endif
#if SHOW_MEMORY
// The SHOW_MEMORY instrumentation. Declared unconditionally so that each of
// these has a single definition in every configuration (see the definitions at
// the end of this file), rather than a no-op stub standing in for the real
// thing.
void addNode(struct Node *);
void removeNode(struct Node *);
void addKey(struct Node *);
void removeKey(struct Node *);
#else
constexpr void addNode(struct Node *) {}
constexpr void removeNode(struct Node *) {}
constexpr void addKey(struct Node *) {}
constexpr void removeKey(struct Node *) {}
#endif
// Like `removeKey`, but with a caller-provided search path length. Used when
// the node's ancestors may already have been released, which makes walking
// `parent` pointers invalid.
void removeKey(struct Node *, int64_t searchPathLength);
int64_t getSearchPathLength(struct Node *);
// ==================== BEGIN IMPLEMENTATION ====================
@@ -307,7 +309,9 @@ struct Node {
uint8_t *partialKey();
Type getType() const { return type; }
int32_t getCapacity() const {
assert(!releaseDeferred);
// `partialKeyCapacity` is not repurposed by `deferRelease`, so this is also
// valid for nodes with `releaseDeferred` set. It's needed to account for
// the capacity of a deferred node when it's finally released.
return partialKeyCapacity;
}
@@ -2753,10 +2757,39 @@ checkMaxBetweenExclusiveImpl<true>(Node256 *n, int begin, int end,
return self;
}
#if SHOW_MEMORY
// Length of the key leading to `child`, given the length of the key leading to
// its parent. Consistent with `getSearchPathLength`.
int64_t childSearchPathLength(int64_t parentSearchPathLength, Node *child) {
return parentSearchPathLength + 1 + child->partialKeyLen;
}
#endif
void eraseTree(Node *root, WriteContext *writeContext) {
Arena arena;
auto toFree = vector<Node *>(arena);
toFree.push_back(root);
// Length of the key leading to each node in `toFree`, on a parallel stack.
// A node is released before its children are visited, so the `parent`
// pointers that `getSearchPathLength` walks are dangling by the time a queued
// node is popped. Carry the lengths along instead. Only the SHOW_MEMORY
// accounting needs them.
#if SHOW_MEMORY
auto searchPathLengths = vector<int64_t>(arena);
searchPathLengths.push_back(getSearchPathLength(root));
#endif
// Queue `child` for release, where `parentSearchPathLength` is the length of
// the key leading to its parent.
auto queueChild = [&](Node *child, int64_t parentSearchPathLength) {
toFree.push_back(child);
#if SHOW_MEMORY
searchPathLengths.push_back(
childSearchPathLength(parentSearchPathLength, child));
#else
(void)parentSearchPathLength;
#endif
};
while (toFree.size() > 0) {
auto *n = toFree.back();
@@ -2764,7 +2797,13 @@ void eraseTree(Node *root, WriteContext *writeContext) {
writeContext->accum.entries_erased += n->entryPresent;
++writeContext->accum.nodes_released;
removeKey(n);
#if SHOW_MEMORY
const int64_t searchPathLength = searchPathLengths.back();
searchPathLengths.pop_back();
#else
const int64_t searchPathLength = 0;
#endif
removeKey(n, searchPathLength);
switch (n->getType()) {
case Type_Node0: {
@@ -2774,28 +2813,39 @@ void eraseTree(Node *root, WriteContext *writeContext) {
case Type_Node3: {
auto *n3 = static_cast<Node3 *>(n);
for (int i = 0; i < n3->numChildren; ++i) {
toFree.push_back(n3->children[i]);
queueChild(n3->children[i], searchPathLength);
}
writeContext->release(n3);
} break;
case Type_Node16: {
auto *n16 = static_cast<Node16 *>(n);
for (int i = 0; i < n16->numChildren; ++i) {
toFree.push_back(n16->children[i]);
queueChild(n16->children[i], searchPathLength);
}
writeContext->release(n16);
} break;
case Type_Node48: {
auto *n48 = static_cast<Node48 *>(n);
for (int i = 0; i < n48->numChildren; ++i) {
toFree.push_back(n48->children[i]);
queueChild(n48->children[i], searchPathLength);
}
writeContext->release(n48);
} break;
case Type_Node256: {
auto *n256 = static_cast<Node256 *>(n);
auto *out = toFree.unsafePrepareAppend(n256->numChildren).data();
n256->bitSet.forEachSet([&](int i) { *out++ = n256->children[i]; });
#if SHOW_MEMORY
auto *outSearchPathLengths =
searchPathLengths.unsafePrepareAppend(n256->numChildren).data();
#endif
n256->bitSet.forEachSet([&](int i) {
Node *child = n256->children[i];
*out++ = child;
#if SHOW_MEMORY
*outSearchPathLengths++ =
childSearchPathLength(searchPathLength, child);
#endif
});
assert(out == toFree.end());
writeContext->release(n256);
} break;
@@ -5463,8 +5513,9 @@ void internal_addWrites(ConflictSet::Impl *impl,
impl->totalBytes += mallocBytesDelta;
impl->memory_bytes.set(impl->totalBytes);
#if SHOW_MEMORY
// Testing-only cross-check of the accounting.
if (impl->totalBytes != mallocBytes) {
abort();
abort(); // GCOVR_EXCL_LINE
}
#endif
}
@@ -5475,8 +5526,9 @@ void internal_setOldestVersion(ConflictSet::Impl *impl, int64_t oldestVersion) {
impl->totalBytes += mallocBytesDelta;
impl->memory_bytes.set(impl->totalBytes);
#if SHOW_MEMORY
// Testing-only cross-check of the accounting.
if (impl->totalBytes != mallocBytes) {
abort();
abort(); // GCOVR_EXCL_LINE
}
#endif
}
@@ -5942,6 +5994,14 @@ checkMaxVersion(Node *root, Node *node, InternalVersionT oldestVersion,
} // namespace
// The SHOW_MEMORY instrumentation. Each of these functions is defined exactly
// once, with the accounting compiled out when SHOW_MEMORY is disabled. Defining
// them once (rather than defining no-op stubs when SHOW_MEMORY is disabled)
// keeps every configuration of this file reporting each function on the same
// line, which merging coverage from objects compiled with different options
// requires: gcovr, merging the SHOW_MEMORY test with the rest of the build,
// otherwise aborts with "Got function ... on multiple lines". The optimizer
// removes the resulting empty calls.
#if SHOW_MEMORY
int64_t nodeBytes = 0;
@@ -5970,7 +6030,10 @@ int64_t getNodeSize(struct Node *n) {
}
}
#endif
int64_t getSearchPathLength(Node *n) {
#if SHOW_MEMORY
assert(n != nullptr);
int64_t result = 0;
for (;;) {
@@ -5982,9 +6045,14 @@ int64_t getSearchPathLength(Node *n) {
n = n->parent;
}
return result;
#else
(void)n;
return 0;
#endif
}
void addNode(Node *n) {
#if SHOW_MEMORY
nodeBytes += getNodeSize(n);
partialCapacityBytes += n->getCapacity();
if (nodeBytes > peakNodeBytes) {
@@ -5993,14 +6061,22 @@ void addNode(Node *n) {
if (partialCapacityBytes > peakPartialCapacityBytes) {
peakPartialCapacityBytes = partialCapacityBytes;
}
#else
(void)n;
#endif
}
void removeNode(Node *n) {
#if SHOW_MEMORY
nodeBytes -= getNodeSize(n);
partialCapacityBytes -= n->getCapacity();
#else
(void)n;
#endif
}
void addKey(Node *n) {
#if SHOW_MEMORY
if (!n->entryPresent) {
++totalKeys;
keyBytes += getSearchPathLength(n);
@@ -6011,15 +6087,36 @@ void addKey(Node *n) {
peakKeyBytes = keyBytes;
}
}
#else
(void)n;
#endif
}
void removeKey(Node *n) {
#if SHOW_MEMORY
if (n->entryPresent) {
--totalKeys;
keyBytes -= getSearchPathLength(n);
}
#else
(void)n;
#endif
}
void removeKey(Node *n, int64_t searchPathLength) {
#if SHOW_MEMORY
if (n->entryPresent) {
--totalKeys;
keyBytes -= searchPathLength;
}
#else
(void)n;
(void)searchPathLength;
#endif
}
#if SHOW_MEMORY
struct __attribute__((visibility("default"))) PeakPrinter {
~PeakPrinter() {
printf("--- radix_tree ---\n");
+7
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@@ -23,7 +23,9 @@ using namespace weaselab;
#include <callgrind.h>
#define DEBUG_VERBOSE 0
#ifndef SHOW_MEMORY
#define SHOW_MEMORY 0
#endif
// std::span is not trivially constructible. We want a span that leaves its
// members uninitialized for performance reasons.
@@ -96,6 +98,11 @@ static_assert(std::is_trivial_v<TrivialSpan>);
#if SHOW_MEMORY
inline int64_t mallocBytes = 0;
inline int64_t peakMallocBytes = 0;
// Defined in ConflictSet.cpp
extern int64_t nodeBytes;
extern int64_t partialCapacityBytes;
extern int64_t totalKeys;
extern int64_t keyBytes;
#endif
inline thread_local int64_t mallocBytesDelta = 0;
+115
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@@ -0,0 +1,115 @@
// Exercises the SHOW_MEMORY instrumentation, which the other tests don't
// compile with (this target passes -DSHOW_MEMORY=1). The instrumentation has
// its own consistency checks, which abort on failure, and asserts are enabled
// by TEST_FLAGS. Only one ConflictSet may exist at a time, since the
// accounting is process-wide.
#include "ConflictSet.h"
#include "Internal.h"
#include <cassert>
#include <cstdint>
#include <string>
using namespace weaselab;
namespace {
void writePoint(ConflictSet &cs, const std::string &key, int64_t writeVersion) {
ConflictSet::WriteRange w{{(const uint8_t *)key.data(), int(key.size())},
{nullptr, 0}};
cs.addWrites(&w, 1, writeVersion);
}
ConflictSet::Result checkPoint(const ConflictSet &cs, const std::string &key,
int64_t readVersion) {
ConflictSet::ReadRange r{{(const uint8_t *)key.data(), int(key.size())},
{nullptr, 0},
readVersion};
ConflictSet::Result result;
cs.check(&r, &result, 1);
return result;
}
// Everything a ConflictSet allocated must have been accounted for and released
// by the time it's destroyed.
void checkFullyReleased() {
assert(nodeBytes == 0);
assert(partialCapacityBytes == 0);
assert(totalKeys == 0);
assert(keyBytes == 0);
assert(mallocBytes == 0);
}
} // namespace
int main() {
// Splitting a node replaces it, which defers the release of the old node.
// Releasing a deferred node must account for its capacity, and the key it
// held must be accounted for without walking `parent` pointers of nodes that
// have already been released.
{
ConflictSet cs{0};
writePoint(cs, "a", 1);
writePoint(cs, "ab", 2);
assert(checkPoint(cs, "a", 0) == ConflictSet::Conflict);
assert(checkPoint(cs, "ab", 0) == ConflictSet::Conflict);
assert(checkPoint(cs, "b", 0) == ConflictSet::Commit);
assert(nodeBytes > 0);
assert(keyBytes > 0);
}
checkFullyReleased();
// Exceeding the version window erases the tree mid-workload.
{
ConflictSet cs{0};
writePoint(cs, "abc", 1);
const int64_t version = int64_t(1) << 40;
writePoint(cs, "abc", version);
assert(checkPoint(cs, "abc", 0) == ConflictSet::TooOld);
assert(checkPoint(cs, "abc", version) == ConflictSet::Commit);
}
checkFullyReleased();
// Erase a tree with many nodes, both mid-workload and at destruction.
{
ConflictSet cs{0};
for (int i = 0; i < 1000; ++i) {
writePoint(cs, "prefix/" + std::to_string(i), i + 1);
}
const int64_t version = int64_t(1) << 40;
writePoint(cs, "prefix/1", version);
assert(checkPoint(cs, "prefix/1", version) == ConflictSet::Commit);
for (int i = 0; i < 1000; ++i) {
writePoint(cs, "other/" + std::to_string(i), version + i + 1);
}
assert(checkPoint(cs, "other/999", version) == ConflictSet::Conflict);
}
checkFullyReleased();
// Grow a node through every node type, so that the accounting for each node
// type's size is exercised, then erase the entries one at a time so that
// nodes are released individually rather than as part of a whole tree.
{
ConflictSet cs{0};
std::string key(1, '\0');
for (int i = 0; i < 256; ++i) {
key[0] = char(i);
writePoint(cs, key, i + 1);
}
for (int i = 0; i < 256; ++i) {
key[0] = char(i);
assert(checkPoint(cs, key, i) == ConflictSet::Conflict);
}
// Garbage collection erases entries that can only fail with TooOld anyway.
// Doing it one version at a time walks the tree, erasing, downsizing and
// releasing nodes as it goes.
for (int i = 0; i < 256; ++i) {
cs.setOldestVersion(i + 1);
}
key[0] = '\0';
assert(checkPoint(cs, key, 0) == ConflictSet::TooOld);
}
checkFullyReleased();
}