Leave in the faster version for now
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@@ -858,7 +858,7 @@ int getChildLeq(Node *self, int child) {
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} else if (self->type == Type::Node48) {
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} else if (self->type == Type::Node48) {
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auto *self48 = static_cast<Node48 *>(self);
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auto *self48 = static_cast<Node48 *>(self);
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// TODO the plain loop is faster?
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// TODO the plain loop is faster?
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#if defined(HAS_AVX) || defined(HAS_ARM_NEON)
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#if 0 && (defined(HAS_AVX) || defined(HAS_ARM_NEON))
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int i = child;
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int i = child;
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if (i < 0) {
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if (i < 0) {
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return -1;
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return -1;
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