Remove some redundant nullptr checks
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Tests / Release [gcc,aarch64] total: 824, passed: 824
Tests / Coverage total: 823, passed: 823
weaselab/conflict-set/pipeline/head This commit looks good
All checks were successful
Tests / Clang total: 825, passed: 825
Clang |Total|New|Outstanding|Fixed|Trend
|:-:|:-:|:-:|:-:|:-:
|0|0|0|0|:clap:
Tests / Release [gcc] total: 825, passed: 825
GNU C Compiler (gcc) |Total|New|Outstanding|Fixed|Trend
|:-:|:-:|:-:|:-:|:-:
|0|0|0|0|:clap:
Tests / Release [gcc,aarch64] total: 824, passed: 824
Tests / Coverage total: 823, passed: 823
weaselab/conflict-set/pipeline/head This commit looks good
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@@ -2349,6 +2349,9 @@ Iterator firstGeq(Node *n, const std::span<const uint8_t> key) {
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goto downLeftSpine;
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} else {
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n = nextSibling(n);
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if (n == nullptr) {
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return {nullptr, 1};
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}
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goto downLeftSpine;
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}
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}
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@@ -2379,9 +2382,6 @@ Iterator firstGeq(Node *n, const std::span<const uint8_t> key) {
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}
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}
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downLeftSpine:
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if (n == nullptr) {
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return {nullptr, 1};
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}
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for (;;) {
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if (n->entryPresent) {
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return {n, 1};
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