Fix SHOW_MEMORY crashes on valid input
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`Node::getCapacity()` asserted `!releaseDeferred`, but releasing a deferred
node requires its capacity, so any node replacement aborted an assertion-
enabled `SHOW_MEMORY` build. `partialKeyCapacity` is not repurposed by
`deferRelease`, so there is no reason to reject deferred nodes. Drop the
assertion.

`eraseTree` released a node before visiting its children, so the `parent`
pointers walked by `removeKey` pointed to freed memory (and `deferRelease`
repurposes `parent` as a list link). Carry the search path length of each node
in the worklist, computed while its parent is still alive, and account for it
with the new `removeKey` overload.

Add a test covering the SHOW_MEMORY instrumentation, which the rest of the
test suite doesn't compile with.
This commit is contained in:
weaselbot committed 2026-10-26 18:32:03 -04:00
1 parent ba781b8875
commit bba328f79f
4 files changed
+161 -9

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+18
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@@ -390,6 +390,24 @@ if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR AND BUILD_TESTING)
PROPERTIES CXX_STANDARD_REQUIRED ON)
add_test(NAME conflict_set_cxx_api_test COMMAND conflict_set_cxx_api_test)
# SHOW_MEMORY instrumentation, which the rest of the test suite doesn't
# compile with
add_executable(conflict_set_show_memory_test ConflictSet.cpp
ShowMemoryTest.cpp)
target_compile_options(conflict_set_show_memory_test PRIVATE ${TEST_FLAGS})
target_compile_definitions(conflict_set_show_memory_test
PRIVATE SHOW_MEMORY=1)
target_include_directories(conflict_set_show_memory_test
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
if(NOT CMAKE_CROSSCOMPILING)
target_compile_options(conflict_set_show_memory_test
PRIVATE -fsanitize=address,undefined)
target_link_options(conflict_set_show_memory_test PRIVATE
-fsanitize=address,undefined)
endif()
add_test(NAME conflict_set_show_memory_test
COMMAND conflict_set_show_memory_test)
# symbol visibility tests
if(NOT CMAKE_BUILD_TYPE STREQUAL Debug)
if(APPLE)
+47 -9
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@@ -85,11 +85,18 @@ void addNode(struct Node *);
void removeNode(struct Node *);
void addKey(struct Node *);
void removeKey(struct Node *);
// Like `removeKey`, but with a caller-provided search path length. Used when
// the node's ancestors may already have been released, which makes walking
// `parent` pointers invalid.
void removeKey(struct Node *, int64_t searchPathLength);
int64_t getSearchPathLength(struct Node *);
#else
constexpr void addNode(struct Node *) {}
constexpr void removeNode(struct Node *) {}
constexpr void addKey(struct Node *) {}
constexpr void removeKey(struct Node *) {}
constexpr void removeKey(struct Node *, int64_t) {}
constexpr int64_t getSearchPathLength(struct Node *) { return 0; }
#endif
// ==================== BEGIN IMPLEMENTATION ====================
@@ -307,7 +314,9 @@ struct Node {
uint8_t *partialKey();
Type getType() const { return type; }
int32_t getCapacity() const {
assert(!releaseDeferred);
// `partialKeyCapacity` is not repurposed by `deferRelease`, so this is also
// valid for nodes with `releaseDeferred` set. It's needed to account for
// the capacity of a deferred node when it's finally released.
return partialKeyCapacity;
}
@@ -2754,17 +2763,30 @@ checkMaxBetweenExclusiveImpl<true>(Node256 *n, int begin, int end,
}
void eraseTree(Node *root, WriteContext *writeContext) {
// A node is released before its children are visited, so the `parent`
// pointers of queued nodes can't be relied upon. Carry the search path length
// of each node along with it instead.
struct ToFree {
Node *n;
// Length of the key leading to `n`. See `getSearchPathLength`.
int64_t searchPathLength;
};
Arena arena;
auto toFree = vector<Node *>(arena);
toFree.push_back(root);
auto toFree = vector<ToFree>(arena);
toFree.push_back({root, getSearchPathLength(root)});
while (toFree.size() > 0) {
auto *n = toFree.back();
const auto item = toFree.back();
auto *n = item.n;
toFree.pop_back();
writeContext->accum.entries_erased += n->entryPresent;
++writeContext->accum.nodes_released;
removeKey(n);
removeKey(n, item.searchPathLength);
// Search path length of the children of `n`. Must be read before `n` is
// released.
const int64_t childSearchPathLengthBase = item.searchPathLength + 1;
switch (n->getType()) {
case Type_Node0: {
@@ -2774,28 +2796,37 @@ void eraseTree(Node *root, WriteContext *writeContext) {
case Type_Node3: {
auto *n3 = static_cast<Node3 *>(n);
for (int i = 0; i < n3->numChildren; ++i) {
toFree.push_back(n3->children[i]);
Node *child = n3->children[i];
toFree.push_back(
{child, childSearchPathLengthBase + child->partialKeyLen});
}
writeContext->release(n3);
} break;
case Type_Node16: {
auto *n16 = static_cast<Node16 *>(n);
for (int i = 0; i < n16->numChildren; ++i) {
toFree.push_back(n16->children[i]);
Node *child = n16->children[i];
toFree.push_back(
{child, childSearchPathLengthBase + child->partialKeyLen});
}
writeContext->release(n16);
} break;
case Type_Node48: {
auto *n48 = static_cast<Node48 *>(n);
for (int i = 0; i < n48->numChildren; ++i) {
toFree.push_back(n48->children[i]);
Node *child = n48->children[i];
toFree.push_back(
{child, childSearchPathLengthBase + child->partialKeyLen});
}
writeContext->release(n48);
} break;
case Type_Node256: {
auto *n256 = static_cast<Node256 *>(n);
auto *out = toFree.unsafePrepareAppend(n256->numChildren).data();
n256->bitSet.forEachSet([&](int i) { *out++ = n256->children[i]; });
n256->bitSet.forEachSet([&](int i) {
Node *child = n256->children[i];
*out++ = {child, childSearchPathLengthBase + child->partialKeyLen};
});
assert(out == toFree.end());
writeContext->release(n256);
} break;
@@ -6018,6 +6049,13 @@ void removeKey(Node *n) {
}
}
void removeKey(Node *n, int64_t searchPathLength) {
if (n->entryPresent) {
--totalKeys;
keyBytes -= searchPathLength;
}
}
struct __attribute__((visibility("default"))) PeakPrinter {
~PeakPrinter() {
printf("--- radix_tree ---\n");
+7
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@@ -23,7 +23,9 @@ using namespace weaselab;
#include <callgrind.h>
#define DEBUG_VERBOSE 0
#ifndef SHOW_MEMORY
#define SHOW_MEMORY 0
#endif
// std::span is not trivially constructible. We want a span that leaves its
// members uninitialized for performance reasons.
@@ -96,6 +98,11 @@ static_assert(std::is_trivial_v<TrivialSpan>);
#if SHOW_MEMORY
inline int64_t mallocBytes = 0;
inline int64_t peakMallocBytes = 0;
// Defined in ConflictSet.cpp
extern int64_t nodeBytes;
extern int64_t partialCapacityBytes;
extern int64_t totalKeys;
extern int64_t keyBytes;
#endif
inline thread_local int64_t mallocBytesDelta = 0;
+89
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@@ -0,0 +1,89 @@
// Exercises the SHOW_MEMORY instrumentation, which the other tests don't
// compile with (this target passes -DSHOW_MEMORY=1). The instrumentation has
// its own consistency checks, which abort on failure, and asserts are enabled
// by TEST_FLAGS. Only one ConflictSet may exist at a time, since the
// accounting is process-wide.
#include "ConflictSet.h"
#include "Internal.h"
#include <cassert>
#include <cstdint>
#include <string>
using namespace weaselab;
namespace {
void writePoint(ConflictSet &cs, const std::string &key, int64_t writeVersion) {
ConflictSet::WriteRange w{{(const uint8_t *)key.data(), int(key.size())},
{nullptr, 0}};
cs.addWrites(&w, 1, writeVersion);
}
ConflictSet::Result checkPoint(const ConflictSet &cs, const std::string &key,
int64_t readVersion) {
ConflictSet::ReadRange r{{(const uint8_t *)key.data(), int(key.size())},
{nullptr, 0},
readVersion};
ConflictSet::Result result;
cs.check(&r, &result, 1);
return result;
}
// Everything a ConflictSet allocated must have been accounted for and released
// by the time it's destroyed.
void checkFullyReleased() {
assert(nodeBytes == 0);
assert(partialCapacityBytes == 0);
assert(totalKeys == 0);
assert(keyBytes == 0);
assert(mallocBytes == 0);
}
} // namespace
int main() {
// Splitting a node replaces it, which defers the release of the old node.
// Releasing a deferred node must account for its capacity, and the key it
// held must be accounted for without walking `parent` pointers of nodes that
// have already been released.
{
ConflictSet cs{0};
writePoint(cs, "a", 1);
writePoint(cs, "ab", 2);
assert(checkPoint(cs, "a", 0) == ConflictSet::Conflict);
assert(checkPoint(cs, "ab", 0) == ConflictSet::Conflict);
assert(checkPoint(cs, "b", 0) == ConflictSet::Commit);
assert(nodeBytes > 0);
assert(keyBytes > 0);
}
checkFullyReleased();
// Exceeding the version window erases the tree mid-workload.
{
ConflictSet cs{0};
writePoint(cs, "abc", 1);
const int64_t version = int64_t(1) << 40;
writePoint(cs, "abc", version);
assert(checkPoint(cs, "abc", 0) == ConflictSet::TooOld);
assert(checkPoint(cs, "abc", version) == ConflictSet::Commit);
}
checkFullyReleased();
// Erase a tree with many nodes, both mid-workload and at destruction.
{
ConflictSet cs{0};
for (int i = 0; i < 1000; ++i) {
writePoint(cs, "prefix/" + std::to_string(i), i + 1);
}
const int64_t version = int64_t(1) << 40;
writePoint(cs, "prefix/1", version);
assert(checkPoint(cs, "prefix/1", version) == ConflictSet::Commit);
for (int i = 0; i < 1000; ++i) {
writePoint(cs, "other/" + std::to_string(i), version + i + 1);
}
assert(checkPoint(cs, "other/999", version) == ConflictSet::Conflict);
}
checkFullyReleased();
}