Rely on bitSet for child existence in Node48
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@@ -152,10 +152,7 @@ struct Node48 : Node {
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Node *children[48] = {};
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int8_t nextFree = 0;
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int8_t index[256];
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Node48() {
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this->type = Type::Node48;
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memset(index, -1, 256);
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}
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Node48() { this->type = Type::Node48; }
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};
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struct Node256 : Node {
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@@ -241,10 +238,8 @@ Node *&getChildExists(Node *self, uint8_t index) {
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return self16->children[getNodeIndex(self16, index)];
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} else if (self->type == Type::Node48) {
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auto *self48 = static_cast<Node48 *>(self);
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int secondIndex = self48->index[index];
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if (secondIndex >= 0) {
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return self48->children[secondIndex];
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}
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assert(self48->bitSet.test(index));
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return self48->children[self48->index[index]];
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} else {
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auto *self256 = static_cast<Node256 *>(self);
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return self256->children[index];
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@@ -416,15 +411,14 @@ Node *&getOrCreateChild(Node *&self, uint8_t index) {
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} else if (self->type == Type::Node48) {
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insert48:
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auto *self48 = static_cast<Node48 *>(self);
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int secondIndex = self48->index[index];
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if (secondIndex >= 0) {
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return self48->children[secondIndex];
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if (self48->bitSet.test(index)) {
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return self48->children[self48->index[index]];
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}
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if (self->numChildren == 48) {
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auto *newSelf = new (safe_malloc(sizeof(Node256))) Node256;
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memcpy((void *)newSelf, self, offsetof(Node, type));
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for (int i = 0; i < 256; ++i) {
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if (self48->index[i] >= 0) {
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if (self48->bitSet.test(i)) {
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newSelf->bitSet.set(i);
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newSelf->children[i] = self48->children[self48->index[i]];
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}
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@@ -475,7 +469,7 @@ void eraseChild(Node *self, uint8_t index) {
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} else if (self->type == Type::Node48) {
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auto *self48 = static_cast<Node48 *>(self);
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self48->bitSet.reset(index);
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int8_t toRemoveChildrenIndex = std::exchange(self48->index[index], -1);
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int8_t toRemoveChildrenIndex = self48->index[index];
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int8_t lastChildrenIndex = --self48->nextFree;
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assert(toRemoveChildrenIndex >= 0);
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assert(lastChildrenIndex >= 0);
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