The aarch64 NEON paths in getNodeIndex/getNodeIndexExists,
getChildGeq(Node16*), scan16, and checkMaxBetweenExclusiveImpl<Node16>
loaded the full 16-element Node16::index array (and the Node48
reverseIndex array via scan16) with NEON intrinsics, then masked the
result down to [0, numChildren). Only the in-use slots are initialized;
the unused bytes are indeterminate, so the wide loads were undefined
behavior in C++ (per [basic.indet]) even though the trailing lanes were
discarded. MSan reports this on x86-64; on aarch64 it is the same UB but
MSan's imprecise modeling doesn't flag it at -O0, so there is no red->green
test.
Mirror the existing x86-64 fix (commit 6fed133): implement the index
operations in file-level assembly, where loading and operating on
indeterminate values is well-defined. Add simd_aarch64.S with
find_eq_16, find_ge_16, and mask_in_range_16. AArch64 lacks pmovmskb, so
(like the prior NEON code) these return a 64-bit nibble mask rather than
a 16-bit bitmask; the C++ call sites keep their existing nibble-mask
arithmetic and only swap the inline NEON load/compare for the assembly
call. The childMaxVersion compares stay in C++ NEON intrinsics, matching
x86-64's compare16: those slots are always initialized to zero by the
allocator, so the wide loads are defined.
The assembly functions carry `bti c` landing pads and the same
aeabi_feature_and_bits attributes the compiler emits for
-mbranch-protection=standard, so the object stays BTI/PAC/GCS-compatible
(and warning-free under -z force-bti). CMakeLists.txt builds simd_aarch64.S
into the object library and the SIMD test/bench/fuzz targets on aarch64.
Closes#68