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When a Node48 loses a child, the vacated reverseIndex slot would otherwise
remain defined, letting valgrind miss reads that rely on the stale value.
Mark it undefined, mirroring the existing poisoning of the vacated children
slot.
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Commit 6fed133 moved SIMD operations on Node16::index into file-level
assembly (later extended to aarch64) to avoid reading indeterminate bytes
(UB in C++). Revert that in favor of a simpler, architecture-independent
fix:
- Restore the original HAS_AVX / HAS_ARM_NEON intrinsics at the affected
call sites, keeping the newer conflictMask16 helper and scalar fallback.
- memset Node16::index in both copy constructors (from Node3 and Node48) so
the [numChildren, 16) tail is always initialized, making the full 16-byte
SIMD loads well-defined. This also fixes the same latent UB in the NEON
path and the Node16->Node16 full-array memcpy.
- Issue a VALGRIND_MAKE_MEM_UNDEFINED client request on the tail so valgrind
still flags any read that relies on the unused slots rather than numChildren.
- Drop simd.h, simd_x86_64.S, simd_aarch64.S, and the CMake ASM wiring.
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