Make SHOW_MEMORY builds work: fix deferred node capacity assert and eraseTree use-after-free #91
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@@ -390,6 +390,24 @@ if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR AND BUILD_TESTING)
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PROPERTIES CXX_STANDARD_REQUIRED ON)
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add_test(NAME conflict_set_cxx_api_test COMMAND conflict_set_cxx_api_test)
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# SHOW_MEMORY instrumentation, which the rest of the test suite doesn't
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# compile with
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add_executable(conflict_set_show_memory_test ConflictSet.cpp
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ShowMemoryTest.cpp)
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target_compile_options(conflict_set_show_memory_test PRIVATE ${TEST_FLAGS})
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target_compile_definitions(conflict_set_show_memory_test
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PRIVATE SHOW_MEMORY=1)
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target_include_directories(conflict_set_show_memory_test
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PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
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if(NOT CMAKE_CROSSCOMPILING)
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target_compile_options(conflict_set_show_memory_test
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PRIVATE -fsanitize=address,undefined)
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target_link_options(conflict_set_show_memory_test PRIVATE
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-fsanitize=address,undefined)
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endif()
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add_test(NAME conflict_set_show_memory_test
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COMMAND conflict_set_show_memory_test)
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# symbol visibility tests
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if(NOT CMAKE_BUILD_TYPE STREQUAL Debug)
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if(APPLE)
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+47
-9
@@ -85,11 +85,18 @@ void addNode(struct Node *);
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void removeNode(struct Node *);
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void addKey(struct Node *);
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void removeKey(struct Node *);
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// Like `removeKey`, but with a caller-provided search path length. Used when
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// the node's ancestors may already have been released, which makes walking
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// `parent` pointers invalid.
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void removeKey(struct Node *, int64_t searchPathLength);
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int64_t getSearchPathLength(struct Node *);
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#else
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constexpr void addNode(struct Node *) {}
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constexpr void removeNode(struct Node *) {}
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constexpr void addKey(struct Node *) {}
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constexpr void removeKey(struct Node *) {}
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constexpr void removeKey(struct Node *, int64_t) {}
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constexpr int64_t getSearchPathLength(struct Node *) { return 0; }
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#endif
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// ==================== BEGIN IMPLEMENTATION ====================
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@@ -307,7 +314,9 @@ struct Node {
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uint8_t *partialKey();
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Type getType() const { return type; }
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int32_t getCapacity() const {
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assert(!releaseDeferred);
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// `partialKeyCapacity` is not repurposed by `deferRelease`, so this is also
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// valid for nodes with `releaseDeferred` set. It's needed to account for
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// the capacity of a deferred node when it's finally released.
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return partialKeyCapacity;
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}
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@@ -2754,17 +2763,30 @@ checkMaxBetweenExclusiveImpl<true>(Node256 *n, int begin, int end,
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}
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void eraseTree(Node *root, WriteContext *writeContext) {
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// A node is released before its children are visited, so the `parent`
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// pointers of queued nodes can't be relied upon. Carry the search path length
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// of each node along with it instead.
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struct ToFree {
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Node *n;
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// Length of the key leading to `n`. See `getSearchPathLength`.
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int64_t searchPathLength;
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};
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Arena arena;
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auto toFree = vector<Node *>(arena);
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toFree.push_back(root);
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auto toFree = vector<ToFree>(arena);
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toFree.push_back({root, getSearchPathLength(root)});
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while (toFree.size() > 0) {
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auto *n = toFree.back();
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const auto item = toFree.back();
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auto *n = item.n;
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toFree.pop_back();
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writeContext->accum.entries_erased += n->entryPresent;
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++writeContext->accum.nodes_released;
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removeKey(n);
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removeKey(n, item.searchPathLength);
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// Search path length of the children of `n`. Must be read before `n` is
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// released.
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const int64_t childSearchPathLengthBase = item.searchPathLength + 1;
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switch (n->getType()) {
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case Type_Node0: {
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@@ -2774,28 +2796,37 @@ void eraseTree(Node *root, WriteContext *writeContext) {
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case Type_Node3: {
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auto *n3 = static_cast<Node3 *>(n);
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for (int i = 0; i < n3->numChildren; ++i) {
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toFree.push_back(n3->children[i]);
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Node *child = n3->children[i];
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toFree.push_back(
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{child, childSearchPathLengthBase + child->partialKeyLen});
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}
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writeContext->release(n3);
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} break;
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case Type_Node16: {
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auto *n16 = static_cast<Node16 *>(n);
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for (int i = 0; i < n16->numChildren; ++i) {
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toFree.push_back(n16->children[i]);
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Node *child = n16->children[i];
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toFree.push_back(
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{child, childSearchPathLengthBase + child->partialKeyLen});
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}
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writeContext->release(n16);
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} break;
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case Type_Node48: {
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auto *n48 = static_cast<Node48 *>(n);
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for (int i = 0; i < n48->numChildren; ++i) {
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toFree.push_back(n48->children[i]);
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Node *child = n48->children[i];
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toFree.push_back(
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{child, childSearchPathLengthBase + child->partialKeyLen});
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}
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writeContext->release(n48);
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} break;
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case Type_Node256: {
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auto *n256 = static_cast<Node256 *>(n);
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auto *out = toFree.unsafePrepareAppend(n256->numChildren).data();
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n256->bitSet.forEachSet([&](int i) { *out++ = n256->children[i]; });
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n256->bitSet.forEachSet([&](int i) {
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Node *child = n256->children[i];
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*out++ = {child, childSearchPathLengthBase + child->partialKeyLen};
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});
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assert(out == toFree.end());
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writeContext->release(n256);
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} break;
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@@ -6018,6 +6049,13 @@ void removeKey(Node *n) {
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}
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}
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void removeKey(Node *n, int64_t searchPathLength) {
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if (n->entryPresent) {
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--totalKeys;
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keyBytes -= searchPathLength;
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}
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}
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struct __attribute__((visibility("default"))) PeakPrinter {
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~PeakPrinter() {
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printf("--- radix_tree ---\n");
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@@ -23,7 +23,9 @@ using namespace weaselab;
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#include <callgrind.h>
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#define DEBUG_VERBOSE 0
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#ifndef SHOW_MEMORY
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#define SHOW_MEMORY 0
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#endif
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// std::span is not trivially constructible. We want a span that leaves its
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// members uninitialized for performance reasons.
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@@ -96,6 +98,11 @@ static_assert(std::is_trivial_v<TrivialSpan>);
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#if SHOW_MEMORY
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inline int64_t mallocBytes = 0;
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inline int64_t peakMallocBytes = 0;
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// Defined in ConflictSet.cpp
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extern int64_t nodeBytes;
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extern int64_t partialCapacityBytes;
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extern int64_t totalKeys;
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extern int64_t keyBytes;
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#endif
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inline thread_local int64_t mallocBytesDelta = 0;
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@@ -0,0 +1,89 @@
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// Exercises the SHOW_MEMORY instrumentation, which the other tests don't
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// compile with (this target passes -DSHOW_MEMORY=1). The instrumentation has
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// its own consistency checks, which abort on failure, and asserts are enabled
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// by TEST_FLAGS. Only one ConflictSet may exist at a time, since the
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// accounting is process-wide.
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#include "ConflictSet.h"
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#include "Internal.h"
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#include <cassert>
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#include <cstdint>
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#include <string>
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using namespace weaselab;
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namespace {
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void writePoint(ConflictSet &cs, const std::string &key, int64_t writeVersion) {
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ConflictSet::WriteRange w{{(const uint8_t *)key.data(), int(key.size())},
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{nullptr, 0}};
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cs.addWrites(&w, 1, writeVersion);
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}
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ConflictSet::Result checkPoint(const ConflictSet &cs, const std::string &key,
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int64_t readVersion) {
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ConflictSet::ReadRange r{{(const uint8_t *)key.data(), int(key.size())},
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{nullptr, 0},
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readVersion};
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ConflictSet::Result result;
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cs.check(&r, &result, 1);
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return result;
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}
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// Everything a ConflictSet allocated must have been accounted for and released
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// by the time it's destroyed.
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void checkFullyReleased() {
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assert(nodeBytes == 0);
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assert(partialCapacityBytes == 0);
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assert(totalKeys == 0);
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assert(keyBytes == 0);
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assert(mallocBytes == 0);
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}
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} // namespace
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int main() {
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// Splitting a node replaces it, which defers the release of the old node.
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// Releasing a deferred node must account for its capacity, and the key it
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// held must be accounted for without walking `parent` pointers of nodes that
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// have already been released.
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{
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ConflictSet cs{0};
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writePoint(cs, "a", 1);
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writePoint(cs, "ab", 2);
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assert(checkPoint(cs, "a", 0) == ConflictSet::Conflict);
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assert(checkPoint(cs, "ab", 0) == ConflictSet::Conflict);
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assert(checkPoint(cs, "b", 0) == ConflictSet::Commit);
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assert(nodeBytes > 0);
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assert(keyBytes > 0);
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}
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checkFullyReleased();
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// Exceeding the version window erases the tree mid-workload.
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{
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ConflictSet cs{0};
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writePoint(cs, "abc", 1);
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const int64_t version = int64_t(1) << 40;
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writePoint(cs, "abc", version);
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assert(checkPoint(cs, "abc", 0) == ConflictSet::TooOld);
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assert(checkPoint(cs, "abc", version) == ConflictSet::Commit);
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}
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checkFullyReleased();
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// Erase a tree with many nodes, both mid-workload and at destruction.
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{
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ConflictSet cs{0};
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for (int i = 0; i < 1000; ++i) {
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writePoint(cs, "prefix/" + std::to_string(i), i + 1);
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}
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const int64_t version = int64_t(1) << 40;
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writePoint(cs, "prefix/1", version);
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assert(checkPoint(cs, "prefix/1", version) == ConflictSet::Commit);
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for (int i = 0; i < 1000; ++i) {
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writePoint(cs, "other/" + std::to_string(i), version + i + 1);
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}
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assert(checkPoint(cs, "other/999", version) == ConflictSet::Conflict);
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}
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checkFullyReleased();
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}
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Reference in new issue
Block a user
Can we only include searchPathLength when SHOW_MEMORY=1 ?