Files
conflict-set/simd.h
T
andrew 6fed133212 Remove UB from indeterminate value handling
Move SIMD operations on potentially-indeterminate Node16::index bytes
into file-level assembly, where loading and operating on indeterminate
values is well-defined (unlike C++). Restructure scalar fallback loops
to iterate [0, numChildren) instead of [0, kMaxNodes). Fix TrivialSpan
construction from indeterminate pointers in check::Job::init and
insertPointWritesOrSorted to only construct when end.len > 0.

Add MSan toolchain to the debug CI build to catch these issues going
forward.
2026-08-02 21:06:53 -04:00

25 lines
903 B
C++

#pragma once
#include <cstdint>
#if defined(__x86_64__) && !defined(USE_SIMD_FALLBACK)
// SIMD operations on potentially-indeterminate Node16::index[16] bytes.
// Implemented in file-level assembly (simd_x86_64.S) because loading and
// operating on indeterminate values is UB in C++ but well-defined in
// assembly. The caller must mask the returned bitfield to
// [0, numChildren) before using it.
//
// Each function returns a 16-bit bitmask in the low 16 bits of a uint32_t
// (upper 16 bits are zero). Bit i is set iff the condition holds at index i.
extern "C" {
// Returns bit i set iff idx[i] == key
uint32_t find_eq_16(const uint8_t idx[16], uint8_t key);
// Returns bit i set iff idx[i] >= child
uint32_t find_ge_16(const uint8_t idx[16], uint8_t child);
// Returns bit i set iff begin <= idx[i] < end
uint32_t mask_in_range_16(const uint8_t idx[16], uint8_t begin, uint8_t end);
}
#endif