Use more conventional field order in Mutation

This commit is contained in:
2024-06-03 13:26:27 -07:00
parent a3591ebdb8
commit 9e90d5aadf
7 changed files with 20 additions and 20 deletions

View File

@@ -164,20 +164,20 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
case 0: {
// Point write
auto val = randomKey(arena);
mutations.push_back({keys[i].p, val.p, keys[i].len, val.len,
mutations.push_back({keys[i].p, keys[i].len, val.p, val.len,
weaselab::VersionedMap::Set});
++i;
} break;
case 1: {
// Point clear
mutations.push_back({keys[i].p, nullptr, keys[i].len, 0,
mutations.push_back({keys[i].p, keys[i].len, nullptr, 0,
weaselab::VersionedMap::Clear});
++i;
} break;
case 2: {
// Range clear
if (i + 1 < int(keys.size())) {
mutations.push_back({keys[i].p, keys[i + 1].p, keys[i].len,
mutations.push_back({keys[i].p, keys[i].len, keys[i + 1].p,
keys[i + 1].len,
weaselab::VersionedMap::Clear});
i += 2;