ILP firstGeq WIP

This commit is contained in:
2024-06-03 11:46:19 -07:00
parent 62cefe1990
commit f8b8c92b40

View File

@@ -1229,53 +1229,107 @@ bool geq(const VersionedMap::Iterator::VersionedMutation &m,
void VersionedMap::Impl::firstGeq(const weaselab::VersionedMap::Key *key,
const int64_t *version, Iterator *iterator,
int count) const {
// TODO ILP!
auto handle = roots.getThreadSafeHandle();
for (int i = 0; i < count; ++i) {
uint32_t root;
if (iterator[i].impl != nullptr) {
root = iterator[i].impl->version == version[i]
? iterator[i].impl->finger.root()
: handle.rootForVersion(version[i]);
iterator[i].impl->~Impl();
new (iterator[i].impl) Iterator::Impl();
} else {
root = handle.rootForVersion(version[i]);
iterator[i].impl =
new (safe_malloc(sizeof(Iterator::Impl))) Iterator::Impl();
}
Finger &finger = iterator[i].impl->finger;
search<std::memory_order_acquire>(key[i], root, version[i], finger);
struct StepwiseFirstGeq {
if (finger.searchPathSize() > 0 && finger.backNode() == 0) {
move<std::memory_order_acquire, true>(finger, version[i]);
if (finger.searchPathSize() > 0) {
assert(finger.backNode() != 0);
const VersionedMap::Impl *map;
const weaselab::VersionedMap::Key *key;
const int64_t *version;
weaselab::VersionedMap::Iterator *iterator;
uint32_t node;
void begin(RootSet::ThreadSafeHandle handle) {
if (iterator->impl != nullptr) {
node = iterator->impl->version == *version
? iterator->impl->finger.root()
: handle.rootForVersion(*version);
iterator->impl->~Impl();
new (iterator->impl) Iterator::Impl();
} else {
node = handle.rootForVersion(*version);
iterator->impl =
new (safe_malloc(sizeof(Iterator::Impl))) Iterator::Impl();
}
}
iterator[i].impl->version = version[i];
iterator[i].impl->map = this;
bool step() {
Finger &finger = iterator->impl->finger;
map->search<std::memory_order_acquire>(*key, node, *version, finger);
return true;
}
const Entry *prev = nullptr;
for (;;) {
if (finger.searchPathSize() == 0) {
break;
} else {
materializeMutations(iterator[i].impl, prev, nullptr);
for (int j = 0; j < iterator[i].impl->mutationCount; ++j) {
if (geq(iterator[i].impl->mutations[j], key[i])) {
iterator[i].impl->mutationIndex = j;
goto loopEnd;
}
void end() {
Finger &finger = iterator->impl->finger;
if (finger.searchPathSize() > 0 && finger.backNode() == 0) {
map->move<std::memory_order_acquire, true>(finger, *version);
if (finger.searchPathSize() > 0) {
assert(finger.backNode() != 0);
}
}
prev = iterator[i].impl->map->mm.base[finger.backNode()].entry;
iterator[i].impl->map->move<std::memory_order_acquire, true>(
finger, iterator[i].impl->version);
iterator->impl->version = *version;
iterator->impl->map = map;
const Entry *prev = nullptr;
for (;;) {
if (finger.searchPathSize() == 0) {
break;
} else {
materializeMutations(iterator->impl, prev, nullptr);
for (int j = 0; j < iterator->impl->mutationCount; ++j) {
if (geq(iterator->impl->mutations[j], *key)) {
iterator->impl->mutationIndex = j;
goto loopEnd;
}
}
}
prev = iterator->impl->map->mm.base[finger.backNode()].entry;
iterator->impl->map->move<std::memory_order_acquire, true>(
finger, iterator->impl->version);
}
loopEnd:;
}
loopEnd:;
};
// Use stack allocation for small count
Arena arena;
constexpr int kStackAllocThreshold = 2;
StepwiseFirstGeq stepwiseStackAlloc[kStackAllocThreshold];
int nextJobStackAllocation[kStackAllocThreshold];
StepwiseFirstGeq *stepwise;
int *nextJob;
if (count <= kStackAllocThreshold) {
stepwise = stepwiseStackAlloc;
nextJob = nextJobStackAllocation;
} else {
stepwise = new (arena) StepwiseFirstGeq[count];
nextJob = new (arena) int[count];
}
auto handle = roots.getThreadSafeHandle();
for (int i = 0; i < count; ++i) {
stepwise[i].map = this;
stepwise[i].key = &key[i];
stepwise[i].version = &version[i];
stepwise[i].iterator = &iterator[i];
stepwise[i].begin(handle);
nextJob[i] = i + 1;
}
nextJob[count - 1] = 0;
int prevJob = count - 1;
int job = 0;
for (;;) {
if (stepwise[job].step()) {
stepwise[job].end();
if (job == prevJob) {
break;
}
nextJob[prevJob] = nextJob[job];
job = prevJob;
}
prevJob = job;
job = nextJob[job];
}
}