# WeaselDB C++ Style Guide

This document describes the C++ coding style used in the WeaselDB project. These conventions ensure consistency, readability, and maintainability across the codebase.

## Table of Contents

1. [General Principles](#general-principles)
2. [Naming Conventions](#naming-conventions)
3. [File Organization](#file-organization)
4. [Code Structure](#code-structure)
5. [Memory Management](#memory-management)
6. [Error Handling](#error-handling)
7. [Documentation](#documentation)
8. [Testing](#testing)

---

## General Principles

### Language Standard
- **C++20** is the target standard
- Use modern C++ features: RAII, move semantics, constexpr, concepts where appropriate
- Prefer standard library containers and algorithms over custom implementations

### C Library Functions and Headers
- **Always use std:: prefixed versions** of C library functions for consistency and clarity
- **Use C++ style headers** (`<cstring>`, `<cstdlib>`, etc.) instead of C style headers (`<string.h>`, `<stdlib.h>`, etc.)
- This applies to all standard libc functions: `std::abort()`, `std::fprintf()`, `std::free()`, `std::memcpy()`, `std::strlen()`, `std::strncpy()`, `std::memset()`, `std::signal()`, etc.
- **Exception:** Functions with no std:: equivalent (e.g., `perror()`, `gai_strerror()`) and system-specific headers (e.g., `<unistd.h>`, `<fcntl.h>`)
```cpp
// Preferred - C++ style
#include <cstring>
#include <cstdlib>
#include <csignal>
std::abort();
std::fprintf(stderr, "Error message\n");
std::free(ptr);
std::memcpy(dest, src, size);
std::strlen(str);
std::strncpy(dest, src, n);
std::memset(ptr, value, size);
std::signal(SIGTERM, handler);

// Avoid - C style
#include <string.h>
#include <stdlib.h>
#include <signal.h>
abort();
fprintf(stderr, "Error message\n");
free(ptr);
memcpy(dest, src, size);
strlen(str);
strncpy(dest, src, n);
memset(ptr, value, size);
signal(SIGTERM, handler);
```

### Data Types
- **Almost always signed** - prefer `int`, `int64_t`, `ssize_t` over unsigned types except for:
  - Bit manipulation operations
  - Interfacing with APIs that require unsigned types
  - Where defined unsigned overflow behavior (wraparound) is intentional and desired
- **Almost always auto** - let the compiler deduce types except when:
  - The type is not obvious from context (prefer explicit for clarity)
  - Specific type requirements matter (numeric conversions, template parameters)
  - Interface contracts need explicit types (public APIs, function signatures)
- **Prefer uninitialized memory to default initialization** when using before initializing would be an error
  - Valgrind will catch uninitialized memory usage bugs
  - Avoid hiding logic errors with unnecessary zero-initialization
  - Default initialization can mask bugs and hurt performance
- **Floating point is for metrics only** - avoid `float`/`double` in core data structures and algorithms
  - Use for performance measurements, statistics, and monitoring data
  - Never use for counts, sizes, or business logic

### Type Casting
- **Never use C-style casts** - they're unsafe and can hide bugs by performing dangerous conversions
- **Use C++ cast operators** for explicit type conversions with clear intent and safety checks
- **Avoid `reinterpret_cast`** - almost always indicates poor design; redesign APIs instead
- **Prefer no casts** - design APIs and use types that avoid casting entirely when possible

```cpp
// Dangerous - C-style casts (NEVER DO THIS)
// int* ptr = (int*)malloc(sizeof(int));     // Unsafe
// int64_t id = (int64_t)some_pointer;       // Dangerous pointer conversion
// BaseClass* base = (BaseClass*)derived;    // Loses type safety

// Acceptable C++ cast operators (use sparingly)
auto ptr = static_cast<int*>(malloc(sizeof(int)));    // Explicit conversion
auto base = static_cast<BaseClass*>(derived_ptr);     // Safe upcast
auto derived = dynamic_cast<DerivedClass*>(base_ptr); // Runtime type checking
auto mutable_ptr = const_cast<int*>(const_ptr);       // Remove const (rare)
// reinterpret_cast can be appropriate for low-level operations (very rare)
auto addr = reinterpret_cast<uintptr_t>(ptr);         // Pointer to integer conversion
```

### Performance Focus
- **Performance-first design** - optimize for the hot path
- **Simple is fast** - find exactly what's necessary, strip away everything else
- **Complexity must be justified with benchmarks** - measure performance impact before adding complexity
- **Strive for 0% CPU usage when idle** - avoid polling, busy waiting, or unnecessary background activity
- Use **inline functions** for performance-critical code (e.g., `allocate_raw`)
- **Zero-copy operations** with `std::string_view` over string copying
- **Arena allocation** for efficient memory management (~1ns vs ~20-270ns for malloc)

### Complexity Control
- **Encapsulation is the main tool for controlling complexity**
- **Header files define the interface** - they are the contract with users of your code
- **Headers should be complete** - include everything needed to use the interface effectively:
  - Usage examples in comments
  - Preconditions and postconditions
  - Thread safety guarantees
  - Performance characteristics
  - Ownership and lifetime semantics
- **Do not rely on undocumented interface properties** - if it's not in the header, don't depend on it

---

## Naming Conventions

### Variables and Functions
- **snake_case** for all variables, functions, and member functions
```cpp
int64_t used_bytes() const;
void add_block(int64_t size);
int32_t initial_block_size_;
```

### Classes and Structs
- **PascalCase** for class/struct names
- **Always use struct keyword** - eliminates debates about complexity and maintains consistency
- **Public members first, private after** - puts the interface users care about at the top, implementation details below
- **Full encapsulation still applies** - use `private:` sections to hide implementation details and maintain deep, capable structs
- The struct keyword doesn't mean shallow design - it means interface-first organization for human readers
```cpp
struct ArenaAllocator {
  // Public interface first
  explicit ArenaAllocator(int64_t initial_size = 1024);
  void* allocate_raw(int64_t size);

private:
  // Private members after
  int32_t initial_block_size_;
  Block* current_block_;
};
```

### Enums
- **PascalCase** for enum class names
- **PascalCase** for enum values (not SCREAMING_SNAKE_CASE)
```cpp
enum class Type {
  PointRead,
  RangeRead
};

enum class ParseState {
  Root,
  PreconditionsArray,
  OperationObject
};
```

### Constants and Macros
- **snake_case** for constants
- Avoid macros when possible; prefer `constexpr` variables
```cpp
static const WeaselJsonCallbacks json_callbacks;
```

### Member Variables
- **Trailing underscore** for private member variables
```cpp
private:
  int32_t initial_block_size_;
  Block *current_block_;
```

### Template Parameters
- **PascalCase** for template type parameters
```cpp
template <typename T, typename... Args>
template <typename T> struct rebind { using type = T*; };
```

---

## File Organization

### Include Organization
- Use **`#pragma once`** instead of include guards
- **Never `using namespace std`** - always use fully qualified names for clarity and safety
- **Include order** (applies to both headers and source files):
  1. Corresponding header file (for .cpp files only)
  2. Standard library headers (alphabetical)
  3. Third-party library headers
  4. Project headers
```cpp
#pragma once

#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string_view>

#include <simdutf.h>
#include <weaseljson/weaseljson.h>

#include "arena_allocator.hpp"
#include "commit_request.hpp"

// Never this:
// using namespace std;

// Always this:
std::vector<int> data;
std::unique_ptr<Parser> parser;
```

---

## Code Structure

### Class Design
- **Move-only semantics** for resource-owning types
- **Explicit constructors** to prevent implicit conversions
- **Delete copy operations** when inappropriate
```cpp
struct ArenaAllocator {
  explicit ArenaAllocator(int64_t initial_size = 1024);

  // Copy construction is not allowed
  ArenaAllocator(const ArenaAllocator &source) = delete;
  ArenaAllocator &operator=(const ArenaAllocator &source) = delete;

  // Move semantics
  ArenaAllocator(ArenaAllocator &&source) noexcept;
  ArenaAllocator &operator=(ArenaAllocator &&source) noexcept;

private:
  int32_t initial_block_size_;
  Block *current_block_;
};
```

### Function Design
- **Const correctness** - mark methods const when appropriate
- **Parameter passing:**
  - Pass by value for types ≤ 16 bytes (int, pointers, string_view, small structs)
  - Pass by const reference for types > 16 bytes (containers, large objects)
- **Return by value** for small types (≤ 16 bytes), **string_view** for zero-copy over strings
- **noexcept specification** for move operations and non-throwing functions
```cpp
std::span<const Operation> operations() const { return operations_; }
void process_data(std::string_view request_data);  // ≤ 16 bytes, pass by value
void process_request(const CommitRequest& commit_request);  // > 16 bytes, pass by reference
ArenaAllocator(ArenaAllocator &&source) noexcept;
```

### Template Usage
- **Template constraints** using static_assert for better error messages
- **SFINAE** or concepts for template specialization

### Factory Patterns & Ownership
- **Static factory methods** for complex construction requiring shared ownership
- **Friend-based factories** for access control when constructor should be private
- **Ownership guidelines:**
  - **unique_ptr** for exclusive ownership (most common case)
  - **shared_ptr** only when multiple owners need concurrent access to same object
  - **Factory methods return appropriate smart pointer type** based on ownership needs

```cpp
// Shared ownership - multiple components need concurrent access
auto server = Server::create(config, handler);  // Returns shared_ptr

// Exclusive ownership - single owner, transfer via move
auto connection = Connection::createForServer(addr, fd, connection_id, handler, server_ref);

// Friend-based factory for access control
struct Connection {
  void append_message(std::string_view message_data);
private:
  Connection(struct sockaddr_storage client_addr, int file_descriptor,
             int64_t connection_id, ConnectionHandler* request_handler,
             std::weak_ptr<Server> server_ref);
  friend struct Server;   // Only Server can construct
};
```

### Control Flow
- **Early returns** to reduce nesting
- **Range-based for loops** when possible
```cpp
if (size == 0) {
  return nullptr;
}

for (auto &precondition : preconditions_) {
  // ...
}
```

---

## Memory Management

### Ownership & Allocation
- **Arena allocators** for request-scoped memory with **STL allocator adapters** (see Performance Focus section for characteristics)
- **String views** pointing to arena-allocated memory for zero-copy operations
- **STL containers with arena allocators require default construction after arena reset** - `clear()` is not sufficient
```cpp
// STL containers with arena allocators - correct reset pattern
std::vector<Operation, ArenaStlAllocator<Operation>> operations(arena_allocator);
// ... use container ...
operations = {};  // Default construct - clear() won't work correctly
arena_allocator.reset();  // Reset arena memory
```

### Resource Management
- **RAII** everywhere - constructors acquire, destructors release
- **Move semantics** for efficient resource transfer
- **Explicit cleanup** methods where appropriate
```cpp
~ArenaAllocator() {
  while (current_block_) {
    Block *prev = current_block_->prev;
    std::free(current_block_);
    current_block_ = prev;
  }
}
```

---

## Error Handling

### Error Classification & Response
- **Expected errors** (invalid input, timeouts): Return error codes for programmatic handling
- **System failures** (malloc fail, socket fail): Abort immediately with error message
- **Programming errors** (precondition violations, assertions): Abort immediately

### Error Contract Design
- **Error codes are the API contract** - use enums for programmatic decisions
- **Error messages are human-readable only** - never parse message strings
- **Consistent error boundaries** - each component defines what it can/cannot recover from
- **Interface precondition violations are undefined behavior** - acceptable to skip checks for performance in hot paths
- **Error code types must be nodiscard** - mark error code enums with `[[nodiscard]]` to prevent silent failures

```cpp
enum class [[nodiscard]] ParseResult { Success, InvalidJson, MissingField };

// System failure - abort immediately
void* memory = std::malloc(size);
if (!memory) {
    std::fprintf(stderr, "ArenaAllocator: Memory allocation failed\n");
    std::abort();
}
// ... use memory, eventually std::free(memory)

// Programming error - precondition violation (may be omitted for performance)
assert(ptr != nullptr && "Precondition violated: pointer must be non-null");
```

### Assertions
- **Programming error detection** using standard `assert()` macro
- **Assertion behavior follows C++ standards:**
  - **Debug builds**: Assertions active (undefined `NDEBUG`)
  - **Release builds**: Assertions removed (defined `NDEBUG`)
- **Test targets override**: Use `-UNDEBUG` to force assertions active in all builds
- **Static assertions** for compile-time validation (always active)

**Usage guidelines:**
- Use for programming errors: null checks, precondition validation, invariants
- Don't use for expected runtime errors: use return codes instead

```cpp
// Good: Programming error checks
assert(current_block_ && "realloc called with non-null ptr but no current block");
assert(size > 0 && "Cannot allocate zero bytes");

// Good: Compile-time validation (always enabled)
static_assert(std::is_trivially_destructible_v<T>, "Arena requires trivially destructible types");

// Bad: Don't use assert for expected runtime errors
// assert(file_exists(path));  // File might legitimately not exist - use return code instead
```

### System Call Error Handling

When a system call is interrupted by a signal (`EINTR`), it is usually necessary to retry the call. This is especially true for "slow" system calls that can block for a long time, such as `read`, `write`, `accept`, `connect`, `sem_wait`, and `epoll_wait`.

**Rule:** Always wrap potentially interruptible system calls in a `do-while` loop that checks for `EINTR`.

**Example:**

```cpp
int fd;
do {
  fd = accept(listen_fd, nullptr, nullptr);
} while (fd == -1 && errno == EINTR);

if (fd == -1) {
  // Handle other errors (perror has no std:: equivalent)
  perror("accept");
  std::abort();
}
```

**Special case - close():**

The `close()` system call is a special case on Linux. According to `man 2 close`, when `close()` returns `EINTR` on Linux, the file descriptor is still guaranteed to be closed. Therefore, `close()` should **never** be retried.

```cpp
// Correct: Do not retry close() on EINTR
int result = close(fd);
if (result == -1 && errno != EINTR) {
  // Handle non-EINTR errors only (perror has no std:: equivalent)
  perror("close");
  std::abort();
}
// Note: fd is guaranteed closed even on EINTR
```

**Non-interruptible calls:**

Most system calls are not interruptible in practice. For these, it is not necessary to add a retry loop. This includes:

*   `fcntl` (with `F_GETFL`, `F_SETFL`, `F_GETFD`, `F_SETFD` - note: `F_SETLKW` and `F_OFD_SETLKW` CAN return EINTR)
*   `epoll_ctl`
*   `socketpair`
*   `pipe`
*   `setsockopt`
*   `epoll_create1`
*   `close` (special case: guaranteed closed even on EINTR on Linux)

When in doubt, consult the `man` page for the specific system call to see if it can return `EINTR`.

---

## Documentation

### Doxygen Style
- **/** for struct and public method documentation
- **@brief** for short descriptions
- **@param** and **@return** for function parameters
- **@note** for important implementation notes
- **@warning** for critical usage warnings
```cpp
/**
 * @brief Type-safe version of realloc_raw for arrays of type T.
 * @param existing_ptr Pointer to the existing allocation
 * @param current_size Size in number of T objects
 * @param requested_size Desired new size in number of T objects
 * @return Pointer to reallocated memory
 * @note Prints error to stderr and calls std::abort() if allocation fails
 */
template <typename T>
T *realloc(T *existing_ptr, int32_t current_size, int32_t requested_size);
```

### Code Comments
- **Explain why, not what** - code should be self-documenting
- **Performance notes** for optimization decisions
- **Thread safety** and ownership semantics
```cpp
// Uses O(1) accumulated counters for fast retrieval
int64_t total_allocated() const;

// Only Server can create connections - no public constructor
Connection(struct sockaddr_storage addr, int fd, int64_t id,
           ConnectionHandler *handler, std::weak_ptr<Server> server);
```

---

## Testing

### Test Framework
- **doctest** for unit testing
- **TEST_CASE** and **SUBCASE** for test organization
- **CHECK** for assertions (non-terminating)
- **REQUIRE** for critical assertions (terminating)

### Test Structure
- **Descriptive test names** explaining the scenario
- **SUBCASE** for related test variations
- **Fresh instances** for each test to avoid state contamination
```cpp
TEST_CASE("ArenaAllocator basic allocation") {
  ArenaAllocator arena;

  SUBCASE("allocate zero bytes returns nullptr") {
    void *ptr = arena.allocate_raw(0);
    CHECK(ptr == nullptr);
  }

  SUBCASE("allocate single byte") {
    void *ptr = arena.allocate_raw(1);
    CHECK(ptr != nullptr);
    CHECK(arena.used_bytes() >= 1);
  }
}
```

### Test Design Principles
- **Test the contract, not the implementation** - validate what the API promises to deliver, not implementation details
- **Both integration and unit tests** - test components in isolation and working together
- **Prefer fakes to mocks** - use real implementations for internal components, fake external dependencies
- **Always enable assertions in tests** - use `-UNDEBUG` pattern to ensure assertions are checked (see Build Integration section)
```cpp
// Good: Testing through public API
TEST_CASE("Server accepts connections") {
  auto config = Config::defaultConfig();
  auto handler = std::make_unique<TestHandler>();
  auto server = Server::create(config, std::move(handler));

  // Test observable behavior - server can accept connections
  auto result = connectToServer(server->getPort());
  CHECK(result.connected);
}

// Avoid: Testing internal implementation details
// TEST_CASE("Server creates epoll instance") { /* implementation detail */ }
```

### What NOT to Test

**Avoid testing language features and plumbing:**
- Don't test that virtual functions dispatch correctly
- Don't test that standard library types work (unique_ptr, containers, etc.)
- Don't test basic constructor/destructor calls

**Test business logic instead:**
- When does your code call hooks/callbacks and why?
- What state transitions trigger behavior changes?
- How does your code handle error conditions?
- What promises does your API make to users?

**Ask: "Am I testing the C++ compiler or my application logic?"**

### Test Synchronization (Authoritative Rules)
- **ABSOLUTELY NEVER use timeouts** (`sleep_for`, `wait_for`, etc.)
- **Deterministic synchronization only:**
  - Blocking I/O (naturally waits for completion)
  - `condition_variable.wait()` without timeout
  - `std::latch`, `std::barrier`, futures/promises
- **Force concurrent execution** using `std::latch` to synchronize thread startup

```cpp
// BAD: Race likely over before threads start
std::atomic<int> counter{0};
for (int i = 0; i < 4; ++i) {
  threads.emplace_back([&]() { counter++; }); // Probably sequential
}

// GOOD: Force threads to race simultaneously
std::atomic<int> counter{0};
std::latch start_latch{4};
for (int i = 0; i < 4; ++i) {
  threads.emplace_back([&]() {
    start_latch.count_down_and_wait(); // All threads start together
    counter++; // Now they actually race
  });
}
```

---

## Build Integration

### Build Configuration
```bash
# Debug: assertions on, optimizations off
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=ON

# Release: assertions off, optimizations on
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
```

**Test Target Pattern:**
- Production targets follow build type (assertions off in Release)
- Test targets use `-UNDEBUG` to force assertions on in all builds
- Ensures consistent test validation regardless of build type

```cmake
# Test target with assertions always enabled
add_executable(test_example tests/test_example.cpp src/example.cpp)
target_link_libraries(test_example doctest::doctest)
target_compile_options(test_example PRIVATE -UNDEBUG)  # Always enable assertions

# Production target follows build type
add_executable(example src/example.cpp src/main.cpp)
# No -UNDEBUG → assertions disabled in Release, enabled in Debug
```

### Code Generation
- Generated files go in build directory, not source
