Reset connection state after finishing with it in http_handler
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@@ -42,8 +42,8 @@ static thread_local std::vector<Arena> g_arenas_to_free;
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Connection::Connection(struct sockaddr_storage addr, int fd, int64_t id,
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size_t epoll_index, ConnectionHandler *handler,
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WeakRef<Server> server)
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: fd_(fd), id_(id), epoll_index_(epoll_index), addr_(addr),
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handler_(handler), server_(std::move(server)) {
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: id_(id), epoll_index_(epoll_index), addr_(addr), handler_(handler),
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server_(std::move(server)), fd_(fd) {
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auto server_ref = server_.lock();
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// Should only be called from the io thread
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assert(server_ref);
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@@ -256,7 +256,6 @@ uint32_t Connection::write_bytes() {
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{
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std::lock_guard lock(mutex_);
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if (message_queue_.empty()) {
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result |= Drained;
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auto server = server_.lock();
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if (server) {
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struct epoll_event event;
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