Many style updates around asserts, aborts, and errors
This commit is contained in:
@@ -136,6 +136,7 @@ add_executable(test_arena_allocator tests/test_arena_allocator.cpp
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src/arena_allocator.cpp)
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target_link_libraries(test_arena_allocator doctest::doctest)
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target_include_directories(test_arena_allocator PRIVATE src)
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target_compile_options(test_arena_allocator PRIVATE -UNDEBUG)
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add_executable(
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test_commit_request
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@@ -146,6 +147,7 @@ add_dependencies(test_commit_request generate_json_tokens)
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target_link_libraries(test_commit_request doctest::doctest weaseljson test_data
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nlohmann_json::nlohmann_json simdutf::simdutf)
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target_include_directories(test_commit_request PRIVATE src tests)
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target_compile_options(test_commit_request PRIVATE -UNDEBUG)
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add_executable(
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test_http_handler
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@@ -156,6 +158,7 @@ target_link_libraries(test_http_handler doctest::doctest llhttp_static
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target_include_directories(test_http_handler PRIVATE src)
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target_compile_definitions(test_http_handler
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PRIVATE DOCTEST_CONFIG_IMPLEMENT_WITH_MAIN)
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target_compile_options(test_http_handler PRIVATE -UNDEBUG)
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add_executable(
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test_server_connection_return
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@@ -180,6 +183,7 @@ target_link_libraries(
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target_include_directories(test_server_connection_return PRIVATE src)
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target_compile_definitions(test_server_connection_return
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PRIVATE DOCTEST_CONFIG_IMPLEMENT_WITH_MAIN)
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target_compile_options(test_server_connection_return PRIVATE -UNDEBUG)
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add_executable(bench_arena_allocator benchmarks/bench_arena_allocator.cpp
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src/arena_allocator.cpp)
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@@ -1,11 +1,12 @@
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#pragma once
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#include "arena_allocator.hpp"
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#include <optional>
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#include <span>
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#include <string_view>
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#include <vector>
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#include "arena_allocator.hpp"
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/**
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* @brief Represents a precondition for optimistic concurrency control.
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*
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@@ -31,12 +31,12 @@ Connection::~Connection() {
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int e = close(fd_);
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if (e == -1) {
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perror("close");
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abort();
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std::abort();
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}
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}
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void Connection::appendMessage(std::string_view s, bool copyToArena) {
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if (copyToArena) {
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void Connection::appendMessage(std::string_view s, bool copy_to_arena) {
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if (copy_to_arena) {
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char *arena_str = arena_.allocate<char>(s.size());
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std::memcpy(arena_str, s.data(), s.size());
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messages_.emplace_back(arena_str, s.size());
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@@ -71,15 +71,15 @@ struct Connection {
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* I/O.
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*
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* @param s The data to send (string view for zero-copy efficiency)
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* @param copyToArena If true (default), copies data to the connection's arena
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* for safe storage. If false, the caller must ensure the
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* data remains valid until all queued messages are sent.
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* @param copy_to_arena If true (default), copies data to the connection's
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* arena for safe storage. If false, the caller must ensure the data remains
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* valid until all queued messages are sent.
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*
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* @warning Thread Safety: Only call from the thread that currently owns this
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* connection. The arena allocator is not thread-safe.
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*
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* @note Performance: Use copyToArena=false for static strings or data with
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* guaranteed lifetime, copyToArena=true for temporary/dynamic data.
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* @note Performance: Use copy_to_arena=false for static strings or data with
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* guaranteed lifetime, copy_to_arena=true for temporary/dynamic data.
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*
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* Example usage:
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* ```cpp
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@@ -88,7 +88,7 @@ struct Connection {
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* conn->appendMessage(arena_allocated_data, false); // Arena data
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* ```
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*/
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void appendMessage(std::string_view s, bool copyToArena = true);
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void appendMessage(std::string_view s, bool copy_to_arena = true);
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/**
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* @brief Mark the connection to be closed after sending all queued messages.
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@@ -1,10 +1,12 @@
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#pragma once
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#include <memory>
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#include <simdutf.h>
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#include <weaseljson/weaseljson.h>
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#include "commit_request_parser.hpp"
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#include "json_token_enum.hpp"
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#include <memory>
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#include <simdutf.h>
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#include <weaseljson/weaseljson.h>
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/**
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* @brief JSON-specific implementation of CommitRequestParser.
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@@ -1,8 +1,9 @@
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#pragma once
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#include "json_tokens.hpp"
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#include <string_view>
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#include "json_tokens.hpp"
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/**
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* @brief Enumeration of all known JSON token types for WeaselDB commit
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* requests.
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@@ -50,17 +50,17 @@ template <class T> struct ThreadPipeline {
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// threadsPerStage: number of threads for each stage (e.g., {1, 4, 2} = 1
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// stage-0 worker, 4 stage-1 workers, 2 stage-2 workers)
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ThreadPipeline(int lgSlotCount, const std::vector<int> &threadsPerStage)
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: slotCount(1 << lgSlotCount), slotCountMask(slotCount - 1),
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threadState(threadsPerStage.size()), ring(slotCount) {
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: slot_count(1 << lgSlotCount), slot_count_mask(slot_count - 1),
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threadState(threadsPerStage.size()), ring(slot_count) {
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// Otherwise we can't tell the difference between full and empty.
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assert(!(slotCountMask & 0x80000000));
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assert(!(slot_count_mask & 0x80000000));
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for (size_t i = 0; i < threadsPerStage.size(); ++i) {
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threadState[i] = std::vector<ThreadState>(threadsPerStage[i]);
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for (auto &t : threadState[i]) {
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if (i == 0) {
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t.lastPushRead = std::vector<uint32_t>(1);
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t.last_push_read = std::vector<uint32_t>(1);
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} else {
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t.lastPushRead = std::vector<uint32_t>(threadsPerStage[i - 1]);
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t.last_push_read = std::vector<uint32_t>(threadsPerStage[i - 1]);
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}
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}
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}
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@@ -187,7 +187,7 @@ template <class T> struct ThreadPipeline {
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private:
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Batch acquireHelper(int stage, int thread, uint32_t maxBatch, bool mayBlock) {
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uint32_t begin = threadState[stage][thread].localPops & slotCountMask;
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uint32_t begin = threadState[stage][thread].local_pops & slot_count_mask;
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uint32_t len = getSafeLen(stage, thread, mayBlock);
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if (maxBatch != 0) {
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len = std::min(len, maxBatch);
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@@ -196,7 +196,7 @@ private:
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return Batch{};
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}
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auto result = Batch{&ring, begin, begin + len};
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threadState[stage][thread].localPops += len;
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threadState[stage][thread].local_pops += len;
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return result;
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}
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@@ -205,8 +205,8 @@ private:
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// Used for producers to publish
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alignas(128) std::atomic<uint32_t> pushes{0};
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const uint32_t slotCount;
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const uint32_t slotCountMask;
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const uint32_t slot_count;
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const uint32_t slot_count_mask;
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// We can safely acquire this many items
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uint32_t getSafeLen(int stage, int threadIndex, bool mayBlock) {
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@@ -214,21 +214,21 @@ private:
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auto &thread = threadState[stage][threadIndex];
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// See if we can determine that there are entries we can acquire entirely
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// from state local to the thread
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for (int i = 0; i < int(thread.lastPushRead.size()); ++i) {
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for (int i = 0; i < int(thread.last_push_read.size()); ++i) {
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auto &lastPush = stage == 0 ? pushes : threadState[stage - 1][i].pops;
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if (thread.lastPushRead[i] == thread.localPops) {
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if (thread.last_push_read[i] == thread.local_pops) {
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// Re-read lastPush with memory order and try again
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thread.lastPushRead[i] = lastPush.load(std::memory_order_acquire);
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if (thread.lastPushRead[i] == thread.localPops) {
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thread.last_push_read[i] = lastPush.load(std::memory_order_acquire);
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if (thread.last_push_read[i] == thread.local_pops) {
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if (!mayBlock) {
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return 0;
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}
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// Wait for lastPush to change and try again
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lastPush.wait(thread.lastPushRead[i], std::memory_order_relaxed);
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thread.lastPushRead[i] = lastPush.load(std::memory_order_acquire);
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lastPush.wait(thread.last_push_read[i], std::memory_order_relaxed);
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thread.last_push_read[i] = lastPush.load(std::memory_order_acquire);
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}
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}
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safeLen = std::min(safeLen, thread.lastPushRead[i] - thread.localPops);
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safeLen = std::min(safeLen, thread.last_push_read[i] - thread.local_pops);
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}
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return safeLen;
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}
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@@ -237,9 +237,9 @@ private:
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// Where this thread has published up to
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alignas(128) std::atomic<uint32_t> pops{0};
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// Where this thread will publish to the next time it publishes
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uint32_t localPops{0};
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uint32_t local_pops{0};
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// Where the previous stage's threads have published up to last we checked
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std::vector<uint32_t> lastPushRead;
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std::vector<uint32_t> last_push_read;
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};
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// threadState[i][j] is the state for thread j in stage i
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std::vector<std::vector<ThreadState>> threadState;
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@@ -252,7 +252,7 @@ public:
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~StageGuard() {
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if (ts != nullptr) {
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// seq_cst so that the notify can't be ordered before the store
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ts->pops.store(localPops, std::memory_order_seq_cst);
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ts->pops.store(local_pops, std::memory_order_seq_cst);
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ts->pops.notify_all();
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}
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}
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@@ -260,20 +260,20 @@ public:
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StageGuard(StageGuard const &) = delete;
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StageGuard &operator=(StageGuard const &) = delete;
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StageGuard(StageGuard &&other)
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: batch(other.batch), localPops(other.localPops),
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: batch(other.batch), local_pops(other.local_pops),
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ts(std::exchange(other.ts, nullptr)) {}
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StageGuard &operator=(StageGuard &&other) {
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batch = other.batch;
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localPops = other.localPops;
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local_pops = other.local_pops;
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ts = std::exchange(other.ts, nullptr);
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return *this;
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}
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private:
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uint32_t localPops;
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uint32_t local_pops;
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friend struct ThreadPipeline;
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StageGuard(Batch batch, ThreadState *ts)
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: batch(batch), localPops(ts->localPops),
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: batch(batch), local_pops(ts->local_pops),
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ts(batch.empty() ? nullptr : ts) {}
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ThreadState *ts;
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};
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@@ -289,13 +289,13 @@ public:
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// implies that all previous slots were also published.
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for (;;) {
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uint32_t p = tp->pushes.load(std::memory_order_acquire);
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if (p == oldSlot) {
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if (p == old_slot) {
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break;
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}
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tp->pushes.wait(p, std::memory_order_relaxed);
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}
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// Publish. seq_cst so that the notify can't be ordered before the store
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tp->pushes.store(newSlot, std::memory_order_seq_cst);
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tp->pushes.store(new_slot, std::memory_order_seq_cst);
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// We have to notify every time, since we don't know if this is the last
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// push ever
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tp->pushes.notify_all();
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@@ -304,12 +304,12 @@ public:
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private:
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friend struct ThreadPipeline;
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ProducerGuard() : batch(), tp() {}
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ProducerGuard(Batch batch, ThreadPipeline<T> *tp, uint32_t oldSlot,
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uint32_t newSlot)
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: batch(batch), tp(tp), oldSlot(oldSlot), newSlot(newSlot) {}
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ProducerGuard(Batch batch, ThreadPipeline<T> *tp, uint32_t old_slot,
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uint32_t new_slot)
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: batch(batch), tp(tp), old_slot(old_slot), new_slot(new_slot) {}
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ThreadPipeline<T> *const tp;
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uint32_t oldSlot;
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uint32_t newSlot;
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uint32_t old_slot;
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uint32_t new_slot;
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};
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// Acquire a batch of items for processing by a consumer thread.
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@@ -346,7 +346,7 @@ public:
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if (size == 0) {
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abort();
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}
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if (size > slotCount) {
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if (size > slot_count) {
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abort();
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}
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// Reserve a slot to construct an item, but don't publish to consumer yet
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@@ -355,11 +355,11 @@ public:
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for (;;) {
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begin_loop:
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slot = slots.load(std::memory_order_relaxed);
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begin = slot & slotCountMask;
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begin = slot & slot_count_mask;
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// Make sure we won't stomp the back of the ring buffer
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for (auto &thread : threadState.back()) {
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uint32_t pops = thread.pops.load(std::memory_order_acquire);
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if (slot + size - pops > slotCount) {
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if (slot + size - pops > slot_count) {
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if (!block) {
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return ProducerGuard{};
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}
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128
style.md
128
style.md
@@ -47,7 +47,7 @@ This document describes the C++ coding style used in the WeaselDB project. These
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- **Strive for 0% CPU usage when idle** - avoid polling, busy waiting, or unnecessary background activity
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- Use **inline functions** for performance-critical code (e.g., `allocate_raw`)
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- **Zero-copy operations** with `std::string_view` over string copying
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- **Arena allocation** for efficient memory management
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- **Arena allocation** for efficient memory management (see Memory Management section for details)
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### Complexity Control
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- **Encapsulation is the main tool for controlling complexity**
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@@ -126,7 +126,7 @@ private:
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- **PascalCase** for template type parameters
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```cpp
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template <typename T, typename... Args>
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template <typename U> struct rebind {};
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template <typename T> struct rebind { using type = T*; };
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```
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---
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@@ -166,18 +166,7 @@ std::unique_ptr<Parser> parser;
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### Source Files
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- Include corresponding header first
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- Follow same include order as headers
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```cpp
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#include "json_commit_request_parser.hpp"
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#include <cassert>
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#include <charconv>
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#include <cstring>
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#include <simdutf.h>
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#include "json_token_enum.hpp"
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```
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- Follow same include order as headers (see Header Files section above)
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---
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@@ -231,6 +220,23 @@ template <typename T> T *construct(Args &&...args) {
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}
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```
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### Factory Patterns
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- **Static factory methods** for complex construction requiring specific initialization
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- **Friend-based factories** for access control when constructor should be private
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- **Factory patterns ensure proper ownership semantics** (shared_ptr vs unique_ptr)
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```cpp
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// Static factory method
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auto server = Server::create(config, handler); // Returns shared_ptr
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// Friend-based factory for access control
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struct Connection {
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void appendMessage(std::string_view data);
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private:
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Connection(/* args */); // Private constructor
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friend struct Server; // Only Server can construct
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};
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```
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### Control Flow
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- **Early returns** to reduce nesting
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- **Range-based for loops** when possible
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@@ -249,30 +255,13 @@ for (auto &precondition : preconditions_) {
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## Memory Management
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### Ownership & Allocation
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- **Arena allocators** for request-scoped memory with **STL allocator adapters**
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- **String views** pointing to arena-allocated memory for zero-copy
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- **Arena allocators** for request-scoped memory with **STL allocator adapters** (provides ~1ns allocation vs ~20-270ns for malloc)
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- **String views** pointing to arena-allocated memory for zero-copy operations
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- **Prefer unique_ptr** for exclusive ownership
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- **shared_ptr only if shared ownership is necessary** - most objects have single owners
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- **Factory patterns** for complex construction and ownership control
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- **Factory patterns** for complex construction and ownership control (see Code Structure section for factory patterns)
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- **STL containers with arena allocators require default construction after arena reset** - `clear()` is not sufficient
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```cpp
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// Static factory methods for complex objects requiring specific initialization
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auto server = Server::create(config, handler); // Ensures shared_ptr semantics
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Block *block = Block::create(size, prev); // Custom allocation + setup
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||||
// Friend-based factories for access control
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struct Connection {
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// Public interface first
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void appendMessage(std::string_view data);
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||||
bool writeBytes();
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||||
|
||||
private:
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Connection(/* args */); // Private constructor
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||||
friend struct Server; // Only Server can construct Connections
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};
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||||
|
||||
// Usage in Server
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auto conn = std::unique_ptr<Connection>(new Connection(args));
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|
||||
// STL containers with arena allocators - correct reset pattern
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std::vector<Operation, ArenaStlAllocator<Operation>> operations(arena_alloc);
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@@ -299,11 +288,16 @@ arena.reset(); // Reset arena memory
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## Error Handling
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||||
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### Error Reporting
|
||||
- **Return codes** for expected errors
|
||||
- **Avoid exceptions** - If we can't uphold the component's contract, perror/fprintf then abort. If we want to try to recover, change the component's contract to allow returning an error code.
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### Error Philosophy
|
||||
- **Return codes** for expected errors that can be handled
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- **Abort for system failures** - If we can't uphold the component's contract, perror/fprintf then abort. If recovery is possible, change the component's contract to allow returning an error code.
|
||||
- **Error messages are for humans only** - never parse error message strings programmatically
|
||||
- **Error codes are the contract** - use enums/codes for programmatic error handling
|
||||
|
||||
### Error Boundaries
|
||||
- **Expected errors**: Invalid user input, network timeouts, file not found - return error codes
|
||||
- **System failures**: Memory allocation failure, socket creation failure - abort immediately
|
||||
- **Programming errors**: Assertion failures, null pointer dereference - abort immediately
|
||||
```cpp
|
||||
enum class ParseResult { Success, InvalidJson, MissingField };
|
||||
|
||||
@@ -320,20 +314,37 @@ if (result == ParseResult::InvalidJson) {
|
||||
void ArenaAllocator::allocate() {
|
||||
void* memory = malloc(size);
|
||||
if (!memory) {
|
||||
perror("malloc");
|
||||
std::fprintf(stderr, "ArenaAllocator: Failed to allocate memory\n");
|
||||
std::abort(); // Process is likely in bad state
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Assertions
|
||||
- Use **assert()** for debug-time checks
|
||||
- Use **assert()** for debug-time checks that validate program correctness
|
||||
- **Static assertions** for compile-time validation
|
||||
- **Standard assert behavior**: Assertions are **enabled by default** and **disabled when `NDEBUG` is defined**
|
||||
- **Use assertions for programming errors**: Null pointer checks, precondition validation, invariant checking
|
||||
- **Don't use assertions for expected runtime errors**: Use return codes for recoverable conditions
|
||||
```cpp
|
||||
// Good: Programming error checks (enabled by default, disabled with NDEBUG)
|
||||
assert(current_block_ && "realloc called with non-null ptr but no current block");
|
||||
assert(size > 0 && "Cannot allocate zero bytes");
|
||||
assert(ptr != nullptr && "Invalid pointer passed to realloc");
|
||||
|
||||
// Good: Compile-time validation (always enabled)
|
||||
static_assert(std::is_trivially_destructible_v<T>, "Arena requires trivially destructible types");
|
||||
|
||||
// Bad: Don't use assert for expected runtime errors
|
||||
// assert(file_exists(path)); // File might legitimately not exist - use return code instead
|
||||
```
|
||||
|
||||
**Build Configuration:**
|
||||
- **Debug builds**: `cmake -DCMAKE_BUILD_TYPE=Debug` → assertions **enabled** (default behavior)
|
||||
- **Release builds**: `cmake -DCMAKE_BUILD_TYPE=Release` → assertions **disabled** (defines `NDEBUG`)
|
||||
- **Test targets**: Always have assertions **enabled** using `-UNDEBUG` pattern (see Build Integration section)
|
||||
- **Testing**: Test in both debug and release builds to catch assertion failures in all configurations
|
||||
|
||||
---
|
||||
|
||||
## Documentation
|
||||
@@ -407,6 +418,7 @@ TEST_CASE("ArenaAllocator basic allocation") {
|
||||
- **Avoid testing private methods directly** - if private functionality needs testing, consider if it should be public or extracted
|
||||
- **Both integration and unit tests** - test components in isolation and working together
|
||||
- **Prefer fakes to mocks** - use real implementations for internal components, fake external dependencies
|
||||
- **Always enable assertions in tests** - use `-UNDEBUG` pattern to ensure assertions are checked (see Build Integration section)
|
||||
```cpp
|
||||
// Good: Testing through public API
|
||||
TEST_CASE("Server accepts connections") {
|
||||
@@ -460,10 +472,46 @@ for (int i = 0; i < 4; ++i) {
|
||||
- **Generated code** (gperf hash tables) in build directory
|
||||
- **Ninja** as the preferred generator
|
||||
- **Export compile commands** for tooling support
|
||||
|
||||
**Build Types:**
|
||||
```bash
|
||||
cmake .. -G Ninja -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
# Debug build (assertions enabled by default, optimizations off)
|
||||
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
|
||||
# Release build (assertions disabled, optimizations on)
|
||||
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
```
|
||||
|
||||
**Testing and Development:**
|
||||
- **Test targets always have assertions enabled** - even in release builds, test targets use `-UNDEBUG` to ensure assertions are checked
|
||||
- **Production builds have assertions disabled** - the main `weaseldb` executable follows standard build type behavior
|
||||
- **Use Release builds for performance testing** and production deployment
|
||||
- **This ensures tests catch assertion failures** regardless of build configuration
|
||||
|
||||
### Test Assertion Pattern (-UNDEBUG)
|
||||
|
||||
**Problem**: Release builds define `NDEBUG` which disables assertions, but tests should always validate assertions to catch programming errors.
|
||||
|
||||
**Solution**: Use `-UNDEBUG` compiler flag for test targets to undefine `NDEBUG` and re-enable assertions.
|
||||
|
||||
**CMake Implementation:**
|
||||
```cmake
|
||||
# Test target with assertions always enabled
|
||||
add_executable(test_example tests/test_example.cpp src/example.cpp)
|
||||
target_link_libraries(test_example doctest::doctest)
|
||||
target_compile_options(test_example PRIVATE -UNDEBUG) # Always enable assertions
|
||||
|
||||
# Production target follows build type
|
||||
add_executable(example src/example.cpp src/main.cpp)
|
||||
# No -UNDEBUG → assertions disabled in Release, enabled in Debug
|
||||
```
|
||||
|
||||
**Benefits:**
|
||||
- **Consistent test behavior**: Tests validate assertions in both Debug and Release builds
|
||||
- **Production performance**: Production binaries maintain optimized release performance
|
||||
- **Early error detection**: Catch assertion failures during CI/CD regardless of build configuration
|
||||
- **Build type flexibility**: Can use Release builds for performance profiling while still testing assertions
|
||||
|
||||
### Code Generation
|
||||
- **gperf** for perfect hash table generation
|
||||
- **Build-time generation** of token lookup tables
|
||||
|
||||
Reference in New Issue
Block a user