Remove ProcessResult
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@@ -6,12 +6,6 @@
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// Forward declaration to avoid circular dependency
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struct Connection;
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enum class ProcessResult {
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Continue, // Keep connection open, continue processing
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CloseAfterSend, // Send response then close connection
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CloseNow // Close connection immediately
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};
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/**
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* Abstract interface for handling connection data processing.
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*
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@@ -32,19 +26,17 @@ public:
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* @param data Incoming data buffer (may be partial message)
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* @param conn_ptr Unique pointer to connection - handler can take ownership
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* by releasing it
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* @return ProcessResult indicating how to handle the connection
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*
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* Implementation should:
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* - Parse incoming data using arena allocator when needed
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* - Use conn_ptr->appendMessage() to queue response data
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* - Return appropriate ProcessResult for connection management
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* - Handle partial messages and streaming protocols appropriately
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* - Can take ownership by calling conn_ptr.release() to pass to other threads
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* - If ownership is taken, handler must call Server::releaseBackToServer()
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* when done
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*/
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virtual ProcessResult process_data(std::string_view data,
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std::unique_ptr<Connection> &conn_ptr) = 0;
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virtual void process_data(std::string_view data,
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std::unique_ptr<Connection> &conn_ptr) = 0;
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/**
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* Called when a new connection is established.
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@@ -53,8 +45,6 @@ public:
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*
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* Use this for:
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* - Connection-specific initialization
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* - Sending greeting messages
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* - Setting up connection state
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*/
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virtual void on_connection_established(Connection &) {}
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@@ -65,8 +55,6 @@ public:
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*
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* Use this for:
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* - Cleanup of connection-specific resources
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* - Logging connection statistics
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* - Finalizing protocol state
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*/
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virtual void on_connection_closed(Connection &) {}
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};
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