Require types used with construct are trivially destructible
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@@ -5,6 +5,7 @@
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#include <cstdint>
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#include <cstdlib>
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#include <new>
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#include <type_traits>
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#include <utility>
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/**
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@@ -36,8 +37,9 @@
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* ArenaAllocator arena(1024);
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* void* ptr = arena.allocate(100);
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*
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* // Construct objects in-place
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* MyClass* obj = arena.construct<MyClass>(arg1, arg2);
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* // Construct trivially destructible objects in-place
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* int* num = arena.construct<int>(42);
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* MyPOD* obj = arena.construct<MyPOD>(arg1, arg2); // If MyPOD is trivial
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*
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* // Track memory usage
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* size_t total = arena.total_allocated();
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@@ -231,23 +233,36 @@ public:
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* This is a convenience method that combines allocation with in-place
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* construction. It properly handles alignment requirements for type T.
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*
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* @tparam T The type of object to construct
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* @tparam T The type of object to construct (must be trivially destructible)
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* @tparam Args Types of constructor arguments
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* @param args Arguments to forward to T's constructor
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* @return Pointer to the constructed object
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* @throws std::bad_alloc if memory allocation fails
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*
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* ## Type Requirements:
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* T must be trivially destructible (std::is_trivially_destructible_v<T>).
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* This prevents subtle bugs since destructors are never called for objects
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* constructed in the arena.
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*
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* ## Example:
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* ```cpp
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* std::string* str = arena.construct<std::string>("Hello, World!");
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* MyClass* obj = arena.construct<MyClass>(arg1, arg2, arg3);
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* int* num = arena.construct<int>(42); // ✓ Trivially
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* destructible MyPOD* pod = arena.construct<MyPOD>(arg1, arg2); // ✓ If
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* MyPOD is trivial std::string* str = arena.construct<std::string>("hi"); //
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* ✗ Compile error!
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* ```
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*
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* ## Note:
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* Objects constructed this way cannot be individually destroyed.
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* Their destructors will NOT be called automatically.
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* Their destructors will NOT be called automatically - hence the requirement
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* for trivially destructible types.
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*/
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template <typename T, typename... Args> T *construct(Args &&...args) {
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static_assert(
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std::is_trivially_destructible_v<T>,
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"ArenaAllocator::construct requires trivially destructible types. "
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"Objects constructed in the arena will not have their destructors "
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"called.");
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void *ptr = allocate(sizeof(T), alignof(T));
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return new (ptr) T(std::forward<Args>(args)...);
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}
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