Fix "YesHandler" in design.md
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13
design.md
13
design.md
@@ -414,20 +414,21 @@ private:
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class YesHandler : public ConnectionHandler {
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public:
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void on_connection_established(Connection &conn) override {
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// Start writing immediately
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on_write_progress(conn);
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// Write an initial "y\n"
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conn.appendMessage("y\n");
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}
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void on_write_progress(std::unique_ptr<Connection> &conn_ptr) override {
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void on_write_progress(std::unique_ptr<Connection> &conn) override {
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if (conn->outgoingBytesQueued() == 0) {
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// Don't use an unbounded amount of memory
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conn->reset();
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// Write "y\n" repeatedly
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if (conn_ptr->outgoingBytesQueued() == 0)
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conn_ptr->appendMessage("y\n");
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conn->appendMessage("y\n");
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}
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}
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};
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```
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### Arena-Based String Handling
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```cpp
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// Preferred: Zero-copy string view with arena allocation
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