Add ThreadPipeline.h
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267
src/ThreadPipeline.h
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267
src/ThreadPipeline.h
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#pragma once
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#include <atomic>
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#include <cassert>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <iterator>
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#include <utility>
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#include <vector>
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template <class T> struct ThreadPipeline {
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ThreadPipeline(int lgSlotCount, const std::vector<int> &threadsPerStage)
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: slotCount(1 << lgSlotCount), slotCountMask(slotCount - 1),
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threadState(threadsPerStage.size()), ring(slotCount) {
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// Otherwise we can't tell the difference between full and empty.
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assert(!(slotCountMask & 0x80000000));
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for (size_t i = 0; i < threadsPerStage.size(); ++i) {
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threadState[i] = std::vector<ThreadState>(threadsPerStage[i]);
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for (auto &t : threadState[i]) {
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if (i == 0) {
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t.lastPushRead = std::vector<uint32_t>(1);
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} else {
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t.lastPushRead = std::vector<uint32_t>(threadsPerStage[i - 1]);
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}
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}
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}
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}
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ThreadPipeline(ThreadPipeline const &) = delete;
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ThreadPipeline &operator=(ThreadPipeline const &) = delete;
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ThreadPipeline(ThreadPipeline &&) = delete;
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ThreadPipeline &operator=(ThreadPipeline &&) = delete;
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struct Batch {
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Batch() : ring(), begin_(), end_() {}
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struct Iterator {
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// TODO implement random_iterator_tag
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using iterator_category = std::forward_iterator_tag;
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using difference_type = std::ptrdiff_t;
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using value_type = T;
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using pointer = value_type *;
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using reference = value_type &;
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reference operator*() const {
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return (*ring)[index & (ring->size() - 1)];
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}
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pointer operator->() const {
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return &(*ring)[index & (ring->size() - 1)];
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}
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Iterator &operator++() {
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++index;
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return *this;
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}
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Iterator operator++(int) {
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auto tmp = *this;
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++(*this);
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return tmp;
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}
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friend bool operator==(const Iterator &lhs, const Iterator &rhs) {
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assert(lhs.ring == rhs.ring);
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return lhs.index == rhs.index;
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}
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friend bool operator!=(const Iterator &lhs, const Iterator &rhs) {
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assert(lhs.ring == rhs.ring);
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return lhs.index != rhs.index;
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}
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private:
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Iterator(uint32_t index, std::vector<T> *const ring)
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: index(index), ring(ring) {}
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friend struct Batch;
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uint32_t index;
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std::vector<T> *const ring;
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};
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[[nodiscard]] Iterator begin() { return Iterator(begin_, ring); }
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[[nodiscard]] Iterator end() { return Iterator(end_, ring); }
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[[nodiscard]] size_t size() const { return end_ - begin_; }
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[[nodiscard]] bool empty() const { return end_ == begin_; }
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private:
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friend struct ThreadPipeline<T>;
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Batch(std::vector<T> *const ring, uint32_t begin_, uint32_t end_)
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: ring(ring), begin_(begin_), end_(end_) {}
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std::vector<T> *const ring;
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uint32_t begin_;
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uint32_t end_;
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};
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private:
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Batch acquireHelper(int stage, int thread, uint32_t maxBatch, bool mayBlock) {
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uint32_t begin = threadState[stage][thread].localPops & slotCountMask;
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uint32_t len = getSafeLen(stage, thread, mayBlock);
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if (maxBatch != 0) {
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len = std::min(len, maxBatch);
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}
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if (len == 0) {
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return Batch{};
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}
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auto result = Batch{&ring, begin, begin + len};
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threadState[stage][thread].localPops += len;
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return result;
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}
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// Used by producer threads to reserve slots in the ring buffer
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alignas(128) std::atomic<uint32_t> slots{0};
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// Used for producers to publish
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alignas(128) std::atomic<uint32_t> pushes{0};
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const uint32_t slotCount;
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const uint32_t slotCountMask;
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// We can safely acquire this many items
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uint32_t getSafeLen(int stage, int threadIndex, bool mayBlock) {
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uint32_t safeLen = -1;
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auto &thread = threadState[stage][threadIndex];
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// See if we can determine that there are entries we can acquire entirely
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// from state local to the thread
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for (int i = 0; i < int(thread.lastPushRead.size()); ++i) {
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auto &lastPush = stage == 0 ? pushes : threadState[stage - 1][i].pops;
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if (thread.lastPushRead[i] == thread.localPops) {
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// Re-read lastPush with memory order and try again
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thread.lastPushRead[i] = lastPush.load(std::memory_order_acquire);
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if (thread.lastPushRead[i] == thread.localPops) {
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if (!mayBlock) {
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return 0;
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}
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// Wait for lastPush to change and try again
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lastPush.wait(thread.lastPushRead[i], std::memory_order_relaxed);
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thread.lastPushRead[i] = lastPush.load(std::memory_order_acquire);
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}
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}
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safeLen = std::min(safeLen, thread.lastPushRead[i] - thread.localPops);
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}
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return safeLen;
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}
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struct alignas(128) ThreadState {
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// Where this thread has published up to
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std::atomic<uint32_t> pops;
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// Where this thread will publish to the next time it publishes
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uint32_t localPops;
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// Where the previous stage's threads have published up to last we checked
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std::vector<uint32_t> lastPushRead;
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};
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// threadState[i][j] is the state for thread j in stage i
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std::vector<std::vector<ThreadState>> threadState;
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// Shared ring buffer
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std::vector<T> ring;
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public:
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struct StageGuard {
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Batch batch;
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~StageGuard() {
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if (ts != nullptr) {
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// seq_cst so that the notify can't be ordered before the store
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ts->pops.store(localPops, std::memory_order_seq_cst);
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ts->pops.notify_all();
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}
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}
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StageGuard(StageGuard const &) = delete;
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StageGuard &operator=(StageGuard const &) = delete;
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StageGuard(StageGuard &&other)
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: batch(other.batch), localPops(other.localPops),
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ts(std::exchange(other.ts, nullptr)) {}
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StageGuard &operator=(StageGuard &&other) {
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batch = other.batch;
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localPops = other.localPops;
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ts = std::exchange(other.ts, nullptr);
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return *this;
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}
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private:
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uint32_t localPops;
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friend struct ThreadPipeline;
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StageGuard(Batch batch, ThreadState *ts)
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: batch(batch), localPops(ts->localPops),
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ts(batch.empty() ? nullptr : ts) {}
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ThreadState *ts;
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};
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struct ProducerGuard {
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Batch batch;
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~ProducerGuard() {
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if (tp == nullptr) {
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return;
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}
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// Wait for earlier slots to finish being published, since publishing
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// implies that all previous slots were also published.
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for (;;) {
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uint32_t p = tp->pushes.load(std::memory_order_acquire);
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if (p == oldSlot) {
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break;
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}
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tp->pushes.wait(p, std::memory_order_relaxed);
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}
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// Publish. seq_cst so that the notify can't be ordered before the store
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tp->pushes.store(newSlot, std::memory_order_seq_cst);
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// We have to notify every time, since we don't know if this is the last
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// push ever
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tp->pushes.notify_all();
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}
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private:
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friend struct ThreadPipeline;
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ProducerGuard() : batch(), tp() {}
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ProducerGuard(Batch batch, ThreadPipeline<T> *tp, uint32_t oldSlot,
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uint32_t newSlot)
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: batch(batch), tp(tp), oldSlot(oldSlot), newSlot(newSlot) {}
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ThreadPipeline<T> *const tp;
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uint32_t oldSlot;
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uint32_t newSlot;
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};
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[[nodiscard]] StageGuard acquire(int stage, int thread, int maxBatch = 0,
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bool mayBlock = true) {
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assert(stage < threadState.size());
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assert(thread < threadState[stage].size());
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auto batch = acquireHelper(stage, thread, maxBatch, mayBlock);
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return StageGuard{std::move(batch), &threadState[stage][thread]};
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}
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// Grants exclusive access to a producer thread to a span of up to `size`. If
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// `block` is true, then this call will block if the queue is full, until the
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// queue is not full. Otherwise it will return an empty batch if the queue is
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// full.
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[[nodiscard]] ProducerGuard push(uint32_t const size, bool block) {
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if (size == 0) {
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abort();
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}
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if (size > slotCount) {
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abort();
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}
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// Reserve a slot to construct an item, but don't publish to consumer yet
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uint32_t slot;
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uint32_t begin;
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for (;;) {
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begin_loop:
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slot = slots.load(std::memory_order_relaxed);
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begin = slot & slotCountMask;
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// Make sure we won't stomp the back of the ring buffer
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for (auto &thread : threadState.back()) {
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uint32_t pops = thread.pops.load(std::memory_order_acquire);
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if (slot + size - pops > slotCount) {
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if (!block) {
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return ProducerGuard{};
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}
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thread.pops.wait(pops, std::memory_order_relaxed);
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goto begin_loop;
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}
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}
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if (slots.compare_exchange_weak(slot, slot + size,
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std::memory_order_relaxed,
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std::memory_order_relaxed)) {
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break;
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}
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}
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return ProducerGuard{Batch{&ring, begin, begin + size}, this, slot,
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slot + size};
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}
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};
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