Remove release_back_to_server

This commit is contained in:
2025-09-12 19:43:39 -04:00
parent e887906da8
commit e96a493835
10 changed files with 295 additions and 342 deletions

View File

@@ -26,21 +26,21 @@ public:
* Process incoming data from a connection.
*
* @param data Incoming data buffer (may be partial message)
* @param conn_ptr Unique pointer to connection - handler can take ownership
* by releasing it
* @param conn Connection reference - server retains ownership
*
* Implementation should:
* - Parse incoming data using arena allocator when needed
* - Use conn_ptr->append_message() to queue response data to be sent
* - Create request-scoped Arena for parsing and response generation
* - Parse incoming data using the request arena
* - Use conn.append_message() to queue response data to be sent
* - Handle partial messages and streaming protocols appropriately
* - Can take ownership by calling conn_ptr.release() to pass to other threads
* - If ownership is taken, handler must call Server::release_back_to_server()
* when done
* @note `data` is *not* owned by the connection arena, and its lifetime ends
* after the call to on_data_arrived.
* - Use conn.get_weak_ref() for async processing if needed
*
* @note `data` lifetime ends after the call to on_data_arrived.
* @note May be called from an arbitrary server thread.
* @note Handler can safely access connection concurrently via thread-safe
* methods.
*/
virtual void on_data_arrived(std::string_view /*data*/, Ref<Connection> &) {};
virtual void on_data_arrived(std::string_view /*data*/, Connection &) {};
/**
* Called when data has been successfully written to the connection.
@@ -50,29 +50,26 @@ public:
* - Implementing backpressure for continuous data streams
* - Progress monitoring for long-running transfers
*
* @param conn_ptr Connection that made write progress - handler can take
* ownership
* @param conn Connection that made write progress - server retains ownership
* @note May be called from an arbitrary server thread.
* @note Called during writes, not necessarily when buffer becomes empty
*/
virtual void on_write_progress(Ref<Connection> &) {}
virtual void on_write_progress(Connection &) {}
/**
* Called when the connection's outgoing write buffer becomes empty.
*
* This indicates all queued messages have been successfully written
* to the socket. Useful for:
* - Resetting arena allocators safely
* - Implementing keep-alive connection reuse
* - Closing connections after final response
* - Relieving backpressure conditions
*
* @param conn_ptr Connection with empty write buffer - handler can take
* ownership
* @param conn Connection with empty write buffer - server retains ownership
* @note May be called from an arbitrary server thread.
* @note Only called on transitions from non-empty → empty buffer
*/
virtual void on_write_buffer_drained(Ref<Connection> &) {}
virtual void on_write_buffer_drained(Connection &) {}
/**
* Called when a new connection is established.
@@ -101,11 +98,9 @@ public:
*
* This hook is called after on_data_arrived, on_write_progress, or
* on_write_buffer_drained has been called for each connection in the batch.
* The handler can take ownership of the connections by moving the unique_ptr
* out of the span. Any connections left in the span will remain owned by the
* server.
* All connections remain server-owned.
*
* @param batch A span of unique_ptrs to the connections in the batch.
* @param batch A span of connection references in the batch.
*/
virtual void on_batch_complete(std::span<Ref<Connection>> /*batch*/) {}
virtual void on_batch_complete(std::span<Connection *> /*batch*/) {}
};