Use snake_case for Connection etc methods

This commit is contained in:
2025-08-24 16:21:01 -04:00
parent e56cf41a01
commit ee721c7753
13 changed files with 74 additions and 57 deletions

View File

@@ -28,7 +28,7 @@ HttpConnectionState::HttpConnectionState(ArenaAllocator &arena)
// HttpHandler implementation
void HttpHandler::on_connection_established(Connection &conn) {
// Allocate HTTP state in connection's arena
ArenaAllocator &arena = conn.getArena();
ArenaAllocator &arena = conn.get_arena();
void *mem = arena.allocate_raw(sizeof(HttpConnectionState),
alignof(HttpConnectionState));
auto *state = new (mem) HttpConnectionState(arena);
@@ -249,7 +249,7 @@ void HttpHandler::handleNotFound(Connection &conn,
void HttpHandler::sendResponse(Connection &conn, int status_code,
std::string_view content_type,
std::string_view body, bool close_connection) {
[[maybe_unused]] ArenaAllocator &arena = conn.getArena();
[[maybe_unused]] ArenaAllocator &arena = conn.get_arena();
// Build HTTP response using arena
std::string response;
@@ -293,7 +293,7 @@ void HttpHandler::sendResponse(Connection &conn, int status_code,
if (close_connection) {
response += "Connection: close\r\n";
conn.closeAfterSend(); // Signal connection should be closed after sending
conn.close_after_send(); // Signal connection should be closed after sending
} else {
response += "Connection: keep-alive\r\n";
}
@@ -301,7 +301,7 @@ void HttpHandler::sendResponse(Connection &conn, int status_code,
response += "\r\n";
response += body;
conn.appendMessage(response);
conn.append_message(response);
}
void HttpHandler::sendJsonResponse(Connection &conn, int status_code,
@@ -313,7 +313,7 @@ void HttpHandler::sendJsonResponse(Connection &conn, int status_code,
void HttpHandler::sendErrorResponse(Connection &conn, int status_code,
std::string_view message,
bool close_connection) {
[[maybe_unused]] ArenaAllocator &arena = conn.getArena();
[[maybe_unused]] ArenaAllocator &arena = conn.get_arena();
std::string json = R"({"error":")";
json += message;