# WeaselDB C++ Style Guide This document describes the C++ coding style used in the WeaselDB project. These conventions ensure consistency, readability, and maintainability across the codebase. ## Table of Contents 1. [General Principles](#general-principles) 2. [Naming Conventions](#naming-conventions) 3. [File Organization](#file-organization) 4. [Code Structure](#code-structure) 5. [Memory Management](#memory-management) 6. [Error Handling](#error-handling) 7. [Documentation](#documentation) 8. [Testing](#testing) --- ## General Principles ### Language Standard - **C++20** is the target standard - Use modern C++ features: RAII, move semantics, constexpr, concepts where appropriate - Prefer standard library containers and algorithms over custom implementations ### C Library Functions and Headers - **Always use std:: prefixed versions** of C library functions for consistency and clarity - **Use C++ style headers** (``, ``, etc.) instead of C style headers (``, ``, etc.) - This applies to all standard libc functions: `std::abort()`, `std::fprintf()`, `std::free()`, `std::memcpy()`, `std::strlen()`, `std::strncpy()`, `std::memset()`, `std::signal()`, etc. - Exception: Functions with no std:: equivalent (e.g., `perror()`, `gai_strerror()`) and system-specific headers (e.g., ``, ``) ```cpp // Preferred - C++ style #include #include #include std::abort(); std::fprintf(stderr, "Error message\n"); std::free(ptr); std::memcpy(dest, src, size); std::strlen(str); std::strncpy(dest, src, n); std::memset(ptr, value, size); std::signal(SIGTERM, handler); // Avoid - C style #include #include #include abort(); fprintf(stderr, "Error message\n"); free(ptr); memcpy(dest, src, size); strlen(str); strncpy(dest, src, n); memset(ptr, value, size); signal(SIGTERM, handler); ``` ### Data Types - **Almost always signed** - prefer `int`, `int64_t`, `size_t` over unsigned types except for: - Bit manipulation operations - Interfacing with APIs that require unsigned types - Memory sizes where overflow is impossible (`size_t`, `uint32_t` for arena block sizes) - Where defined unsigned overflow behavior (wraparound) is intentional and desired - **Almost always auto** - let the compiler deduce types except when: - The type is not obvious from context (prefer explicit for clarity) - Specific type requirements matter (numeric conversions, template parameters) - Interface contracts need explicit types (public APIs, function signatures) - **Prefer uninitialized memory to default initialization** when using before initializing would be an error - Valgrind will catch uninitialized memory usage bugs - Avoid hiding logic errors with unnecessary zero-initialization - Default initialization can mask bugs and hurt performance - **Floating point is for metrics only** - avoid `float`/`double` in core data structures and algorithms - Use for performance measurements, statistics, and monitoring data - Never use for counts, sizes, or business logic ### Performance Focus - **Performance-first design** - optimize for the hot path - **Simple is fast** - find exactly what's necessary, strip away everything else - **Complexity must be justified with benchmarks** - measure performance impact before adding complexity - **Strive for 0% CPU usage when idle** - avoid polling, busy waiting, or unnecessary background activity - Use **inline functions** for performance-critical code (e.g., `allocate_raw`) - **Zero-copy operations** with `std::string_view` over string copying - **Arena allocation** for efficient memory management (see Memory Management section for details) ### Complexity Control - **Encapsulation is the main tool for controlling complexity** - **Header files define the interface** - they are the contract with users of your code - **Headers should be complete** - include everything needed to use the interface effectively: - Usage examples in comments - Preconditions and postconditions - Thread safety guarantees - Performance characteristics - Ownership and lifetime semantics - **Do not rely on undocumented interface properties** - if it's not in the header, don't depend on it --- ## Naming Conventions ### Variables and Functions - **snake_case** for all variables, functions, and member functions ```cpp size_t used_bytes() const; void add_block(size_t size); uint32_t initial_block_size_; ``` ### Structs - **PascalCase** for struct names - **Always use struct** - eliminates debates about complexity and maintains consistency - **Public members first, private after** - puts the interface users care about at the top, implementation details below - **Full encapsulation still applies** - use `private:` sections to hide implementation details and maintain deep, capable classes - The struct keyword doesn't mean shallow design - it means interface-first organization for human readers ```cpp struct ArenaAllocator { // Public interface first explicit ArenaAllocator(size_t initial_size = 1024); void* allocate_raw(size_t size); private: // Private members after uint32_t initial_block_size_; Block* current_block_; }; ``` ### Enums - **PascalCase** for enum class names - **PascalCase** for enum values (not SCREAMING_SNAKE_CASE) ```cpp enum class Type { PointRead, RangeRead }; enum class ParseState { Root, PreconditionsArray, OperationObject }; ``` ### Constants and Macros - **snake_case** for constants - Avoid macros when possible; prefer `constexpr` variables ```cpp static const WeaselJsonCallbacks json_callbacks; ``` ### Member Variables - **Trailing underscore** for private member variables ```cpp private: uint32_t initial_block_size_; Block *current_block_; ``` ### Template Parameters - **PascalCase** for template type parameters ```cpp template template struct rebind { using type = T*; }; ``` --- ## File Organization ### Include Organization - Use **`#pragma once`** instead of include guards - **Never `using namespace std`** - always use fully qualified names for clarity and safety - **Include order** (applies to both headers and source files): 1. Corresponding header file (for .cpp files only) 2. Standard library headers (alphabetical) 3. Third-party library headers 4. Project headers ```cpp #pragma once #include #include #include #include #include #include #include #include "arena_allocator.hpp" #include "commit_request.hpp" // Never this: // using namespace std; // Always this: std::vector data; std::unique_ptr parser; ``` --- ## Code Structure ### Struct Design - **Move-only semantics** for resource-owning structs - **Explicit constructors** to prevent implicit conversions - **Delete copy operations** when inappropriate ```cpp struct ArenaAllocator { explicit ArenaAllocator(size_t initial_size = 1024); // Copy construction is not allowed ArenaAllocator(const ArenaAllocator &) = delete; ArenaAllocator &operator=(const ArenaAllocator &) = delete; // Move semantics ArenaAllocator(ArenaAllocator &&other) noexcept; ArenaAllocator &operator=(ArenaAllocator &&other) noexcept; private: uint32_t initial_block_size_; Block *current_block_; }; ``` ### Function Design - **Const correctness** - mark methods const when appropriate - **Parameter passing:** - Pass by value for types ≤ 16 bytes (int, pointers, string_view, small structs) - Pass by const reference for types > 16 bytes (containers, large objects) - **Return by value** for small types (≤ 16 bytes), **string_view** for zero-copy over strings - **noexcept specification** for move operations and non-throwing functions ```cpp std::span operations() const { return operations_; } void process_data(std::string_view data); // ≤ 16 bytes, pass by value void process_request(const CommitRequest& req); // > 16 bytes, pass by reference ArenaAllocator(ArenaAllocator &&other) noexcept; ``` ### Template Usage - **Template constraints** using static_assert for better error messages - **SFINAE** or concepts for template specialization ### Factory Patterns & Ownership - **Static factory methods** for complex construction requiring shared ownership - **Friend-based factories** for access control when constructor should be private - **Ownership guidelines:** - **unique_ptr** for exclusive ownership (most common case) - **shared_ptr** only when multiple owners need concurrent access to same object - **Factory methods return appropriate smart pointer type** based on ownership needs ```cpp // Shared ownership - multiple components need concurrent access auto server = Server::create(config, handler); // Returns shared_ptr // Exclusive ownership - single owner, transfer via move auto connection = Connection::createForServer(...); // Returns unique_ptr // Friend-based factory for access control struct Connection { void appendMessage(std::string_view data); private: Connection(/* args */); // Private constructor friend struct Server; // Only Server can construct }; ``` ### Control Flow - **Early returns** to reduce nesting - **Range-based for loops** when possible ```cpp if (size == 0) { return nullptr; } for (auto &precondition : preconditions_) { // ... } ``` --- ## Memory Management ### Ownership & Allocation - **Arena allocators** for request-scoped memory with **STL allocator adapters** (provides ~1ns allocation vs ~20-270ns for malloc) - **String views** pointing to arena-allocated memory for zero-copy operations - **STL containers with arena allocators require default construction after arena reset** - `clear()` is not sufficient ```cpp // STL containers with arena allocators - correct reset pattern std::vector> operations(arena_alloc); // ... use container ... operations = {}; // Default construct - clear() won't work correctly arena.reset(); // Reset arena memory ``` ### Resource Management - **RAII** everywhere - constructors acquire, destructors release - **Move semantics** for efficient resource transfer - **Explicit cleanup** methods where appropriate ```cpp ~ArenaAllocator() { while (current_block_) { Block *prev = current_block_->prev; std::free(current_block_); current_block_ = prev; } } ``` --- ## Error Handling ### Error Classification & Response - **Expected errors** (invalid input, timeouts): Return error codes for programmatic handling - **System failures** (malloc fail, socket fail): Abort immediately with error message - **Programming errors** (precondition violations, assertions): Abort immediately ### Error Contract Design - **Error codes are the API contract** - use enums for programmatic decisions - **Error messages are human-readable only** - never parse message strings - **Consistent error boundaries** - each component defines what it can/cannot recover from - **Interface precondition violations are undefined behavior** - acceptable to skip checks for performance in hot paths ```cpp enum class ParseResult { Success, InvalidJson, MissingField }; // System failure - abort immediately void* memory = malloc(size); if (!memory) { std::fprintf(stderr, "ArenaAllocator: Memory allocation failed\n"); std::abort(); } // ... use memory, eventually free it // Programming error - precondition violation (may be omitted for performance) assert(ptr != nullptr && "Precondition violated: pointer must be non-null"); ``` ### Assertions - **Programming error detection** using standard `assert()` macro - **Assertion behavior follows C++ standards:** - **Debug builds**: Assertions active (undefined `NDEBUG`) - **Release builds**: Assertions removed (defined `NDEBUG`) - **Test targets override**: Use `-UNDEBUG` to force assertions active in all builds - **Static assertions** for compile-time validation (always active) **Usage guidelines:** - Use for programming errors: null checks, precondition validation, invariants - Don't use for expected runtime errors: use return codes instead ```cpp // Good: Programming error checks assert(current_block_ && "realloc called with non-null ptr but no current block"); assert(size > 0 && "Cannot allocate zero bytes"); // Good: Compile-time validation (always enabled) static_assert(std::is_trivially_destructible_v, "Arena requires trivially destructible types"); // Bad: Don't use assert for expected runtime errors // assert(file_exists(path)); // File might legitimately not exist - use return code instead ``` ### System Call Error Handling When a system call is interrupted by a signal (`EINTR`), it is usually necessary to retry the call. This is especially true for "slow" system calls that can block for a long time, such as `read`, `write`, `accept`, `connect`, `sem_wait`, and `epoll_wait`. **Rule:** Always wrap potentially interruptible system calls in a `do-while` loop that checks for `EINTR`. **Example:** ```cpp int fd; do { fd = accept(listen_fd, nullptr, nullptr); } while (fd == -1 && errno == EINTR); if (fd == -1) { // Handle other errors perror("accept"); abort(); } ``` **Special case - close():** The `close()` system call is a special case on Linux. According to `man 2 close`, when `close()` returns `EINTR` on Linux, the file descriptor is still guaranteed to be closed. Therefore, `close()` should **never** be retried. ```cpp // Correct: Do not retry close() on EINTR int e = close(fd); if (e == -1 && errno != EINTR) { // Handle non-EINTR errors only perror("close"); std::abort(); } // Note: fd is guaranteed closed even on EINTR ``` **Non-interruptible calls:** Most system calls are not interruptible in practice. For these, it is not necessary to add a retry loop. This includes: * `fcntl` (with `F_GETFL`, `F_SETFL`, `F_GETFD`, `F_SETFD` - note: `F_SETLKW` and `F_OFD_SETLKW` CAN return EINTR) * `epoll_ctl` * `socketpair` * `pipe` * `setsockopt` * `epoll_create1` * `close` (special case: guaranteed closed even on EINTR on Linux) When in doubt, consult the `man` page for the specific system call to see if it can return `EINTR`. --- ## Documentation ### Doxygen Style - **/** for struct and public method documentation - **@brief** for short descriptions - **@param** and **@return** for function parameters - **@note** for important implementation notes - **@warning** for critical usage warnings ```cpp /** * @brief Type-safe version of realloc_raw for arrays of type T. * @param ptr Pointer to the existing allocation * @param old_size Size in number of T objects * @param new_size Desired new size in number of T objects * @return Pointer to reallocated memory * @note Prints error to stderr and calls std::abort() if allocation fails */ template T *realloc(T *ptr, uint32_t old_size, uint32_t new_size); ``` ### Code Comments - **Explain why, not what** - code should be self-documenting - **Performance notes** for optimization decisions - **Thread safety** and ownership semantics ```cpp // Uses O(1) accumulated counters for fast retrieval size_t total_allocated() const; // Only Server can create connections - no public constructor Connection(struct sockaddr_storage addr, int fd, int64_t id, ConnectionHandler *handler, std::weak_ptr server); ``` --- ## Testing ### Test Framework - **doctest** for unit testing - **TEST_CASE** and **SUBCASE** for test organization - **CHECK** for assertions (non-terminating) - **REQUIRE** for critical assertions (terminating) ### Test Structure - **Descriptive test names** explaining the scenario - **SUBCASE** for related test variations - **Fresh instances** for each test to avoid state contamination ```cpp TEST_CASE("ArenaAllocator basic allocation") { ArenaAllocator arena; SUBCASE("allocate zero bytes returns nullptr") { void *ptr = arena.allocate_raw(0); CHECK(ptr == nullptr); } SUBCASE("allocate single byte") { void *ptr = arena.allocate_raw(1); CHECK(ptr != nullptr); CHECK(arena.used_bytes() >= 1); } } ``` ### Test Design Principles - **Prefer testing through public interfaces** - focus on observable behavior rather than implementation details - **Test the contract, not the implementation** - validate what the API promises to deliver - **Avoid testing private methods directly** - if private functionality needs testing, consider if it should be public or extracted - **Both integration and unit tests** - test components in isolation and working together - **Prefer fakes to mocks** - use real implementations for internal components, fake external dependencies - **Always enable assertions in tests** - use `-UNDEBUG` pattern to ensure assertions are checked (see Build Integration section) ```cpp // Good: Testing through public API TEST_CASE("Server accepts connections") { auto config = Config::defaultConfig(); auto handler = std::make_unique(); auto server = Server::create(config, std::move(handler)); // Test observable behavior - server can accept connections auto result = connectToServer(server->getPort()); CHECK(result.connected); } // Avoid: Testing internal implementation details // TEST_CASE("Server creates epoll instance") { /* implementation detail */ } ``` ### Test Synchronization (Authoritative Rules) - **ABSOLUTELY NEVER use timeouts** (`sleep_for`, `wait_for`, etc.) - **Deterministic synchronization only:** - Blocking I/O (naturally waits for completion) - `condition_variable.wait()` without timeout - `std::latch`, `std::barrier`, futures/promises - **Force concurrent execution** using `std::latch` to synchronize thread startup - **Tests should pass or hang** - no flaky timeout behavior ```cpp // BAD: Race likely over before threads start std::atomic counter{0}; for (int i = 0; i < 4; ++i) { threads.emplace_back([&]() { counter++; }); // Probably sequential } // GOOD: Force threads to race simultaneously std::atomic counter{0}; std::latch start_latch{4}; for (int i = 0; i < 4; ++i) { threads.emplace_back([&]() { start_latch.count_down_and_wait(); // All threads start together counter++; // Now they actually race }); } ``` --- ## Build Integration ### Build Configuration ```bash # Debug: assertions on, optimizations off cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=ON # Release: assertions off, optimizations on cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ``` **Test Target Pattern:** - Production targets follow build type (assertions off in Release) - Test targets use `-UNDEBUG` to force assertions on in all builds - Ensures consistent test validation regardless of build type ```cmake # Test target with assertions always enabled add_executable(test_example tests/test_example.cpp src/example.cpp) target_link_libraries(test_example doctest::doctest) target_compile_options(test_example PRIVATE -UNDEBUG) # Always enable assertions # Production target follows build type add_executable(example src/example.cpp src/main.cpp) # No -UNDEBUG → assertions disabled in Release, enabled in Debug ``` ### Code Generation - **gperf** for perfect hash table generation - **Build-time generation** of token lookup tables - **Include generated headers** from build directory --- ## Style Enforcement ### Consistency - Follow existing patterns in the codebase - Use the same style for similar constructs - Maintain consistency within each translation unit ### Tools - **clang-format** configuration (when available) - **Static analysis** tools for code quality - **Address sanitizer** for memory safety testing This style guide reflects the existing codebase patterns and should be followed for all new code contributions to maintain consistency and readability.