Files
weaseldb/src/connection_handler.hpp
2025-09-15 10:28:17 -04:00

122 lines
4.3 KiB
C++

#pragma once
#include <span>
#include <string_view>
// Forward declarations to avoid circular dependency
struct Connection;
// Include Arena header since PendingResponse uses Arena by value
#include "arena.hpp"
/**
* Represents a response queued by pipeline threads for protocol processing.
* Contains JSON response data that can be wrapped by any protocol.
*/
struct PendingResponse {
void *protocol_context; // Arena-allocated protocol-specific context
std::string_view response_json; // JSON response body (arena-allocated)
Arena arena; // Arena containing response data and context
};
/**
* Abstract interface for handling connection data processing.
*
* This interface decouples protocol-specific logic (HTTP, WebSocket, etc.)
* from the underlying networking infrastructure. Implementations handle
* parsing incoming data and generating appropriate responses.
*
* The networking layer manages connection lifecycle, I/O multiplexing,
* and efficient data transfer, while handlers focus purely on protocol logic.
*/
struct ConnectionHandler {
public:
virtual ~ConnectionHandler() = default;
/**
* Process incoming data from a connection.
*
* @param data Incoming data buffer (may be partial message)
* @param conn Connection reference - server retains ownership
*
* Implementation should:
* - Create request-scoped Arena for parsing and response generation
* - Parse incoming data using the request arena
* - Use conn.append_message() to queue response data to be sent
* - Handle partial messages and streaming protocols appropriately
* - Use conn.get_weak_ref() for async processing if needed
*
* @note `data` lifetime ends after the call to on_data_arrived.
* @note Called from this connection's io thread.
* @note Handler can safely access connection concurrently via thread-safe
* methods.
*/
virtual void on_data_arrived(std::string_view /*data*/, Connection &) {};
/**
* Called when data has been successfully written to the connection.
*
* This is called during write operations to indicate progress, useful for:
* - Streaming large responses (files, data feeds, etc.)
* - Implementing backpressure for continuous data streams
* - Progress monitoring for long-running transfers
*
* @param conn Connection that made write progress - server retains ownership
* @note Called from this connection's io thread.
* @note Called during writes, not necessarily when buffer becomes empty
* TODO Add bytes written argument?
*/
virtual void on_write_progress(Connection &) {}
/**
* Called when a new connection is established.
*
* @param conn Newly established connection
*
* Use this for:
* - Connection-specific initialization.
* @note Called from this connection's io thread.
*/
virtual void on_connection_established(Connection &) {}
/**
* Called when a connection is about to be closed.
*
* @param conn Connection being closed
*
* Use this for:
* - Cleanup of connection-specific resources.
* @note Called from this connection's io thread, or possibly a foreign thread
* that has locked the MessageSender associated with this connection.
*/
virtual void on_connection_closed(Connection &) {}
/**
* @brief Called after a batch of connections has been processed.
*
* This hook is called after on_data_arrived or on_write_progress has been
* called for each connection in the batch. All connections remain
* server-owned.
*
* @param batch A span of connection references in the batch.
* @note Called from this connection's io thread.
*/
virtual void on_batch_complete(std::span<Connection *const> /*batch*/) {}
/**
* Called before processing outgoing writes on a connection.
*
* This hook allows protocol handlers to process queued responses
* before actual socket writes occur. Used for response ordering,
* serialization, and other preprocessing.
*
* @param conn Connection about to write data
* @param pending_responses Responses queued by pipeline threads
* @note Called from this connection's io thread.
* @note Called when EPOLLOUT event occurs
*/
virtual void
on_preprocess_writes(Connection &conn,
std::span<PendingResponse> pending_responses) {}
};