forked from weaselab/conflict-set
Tweaks and add more planned sections
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@@ -770,7 +770,7 @@ template <class NodeT> int getChildGeqSimd(NodeT *self, int child) {
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// cachegrind says the plain loop is fewer instructions and more mis-predicted
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// branches. Microbenchmark says plain loop is faster. It's written in this
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// weird "generic" way though in case someday we can use the simd
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// weird "generic" way though so that someday we can use the simd
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// implementation easily if we want.
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if constexpr (std::is_same_v<NodeT, Node3>) {
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Node3 *n = (Node3 *)self;
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