Remove some redundant branches
I think they were getting optimized out, but still
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@@ -939,6 +939,9 @@ template <class NodeT> int getChildGeqSimd(NodeT *self, int child) {
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}
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}
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return -1;
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return -1;
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}
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}
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if (child > 255) {
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return -1;
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}
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#ifdef HAS_AVX
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#ifdef HAS_AVX
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__m128i key_vec = _mm_set1_epi8(child);
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__m128i key_vec = _mm_set1_epi8(child);
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@@ -996,28 +999,12 @@ template <class NodeT> int getChildGeqSimd(NodeT *self, int child) {
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#endif
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#endif
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}
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}
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int getChildGeq(Node0 *, int child) {
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int getChildGeq(Node0 *, int) { return -1; }
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if (child > 255) {
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int getChildGeq(Node3 *self, int child) { return getChildGeqSimd(self, child); }
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return -1;
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}
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return -1;
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}
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int getChildGeq(Node3 *self, int child) {
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if (child > 255) {
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return -1;
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}
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return getChildGeqSimd(self, child);
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}
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int getChildGeq(Node16 *self, int child) {
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int getChildGeq(Node16 *self, int child) {
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if (child > 255) {
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return -1;
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}
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return getChildGeqSimd(self, child);
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return getChildGeqSimd(self, child);
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}
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}
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int getChildGeq(Node48 *self, int child) {
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int getChildGeq(Node48 *self, int child) {
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if (child > 255) {
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return -1;
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}
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return self->bitSet.firstSetGeq(child);
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return self->bitSet.firstSetGeq(child);
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}
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}
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int getChildGeq(Node256 *self, int child) {
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int getChildGeq(Node256 *self, int child) {
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