718 lines
25 KiB
C++
718 lines
25 KiB
C++
#pragma once
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <limits>
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#include <new>
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#include <span>
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#include <type_traits>
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#include <typeinfo>
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#include <utility>
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/**
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* @brief A high-performance arena allocator for bulk allocations.
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*
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* Arena provides extremely fast memory allocation (~1ns per
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* allocation) by allocating large blocks and serving allocations from them
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* sequentially. It's designed for scenarios where many small objects need to be
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* allocated and can all be deallocated together.
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*
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* ## Key Features:
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* - **Ultra-fast allocation**: ~1ns per allocation vs ~20-270ns for malloc
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* - **Lazy initialization**: No memory allocated until first use
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* - **Intrusive linked list**: Minimal memory overhead using backward-linked
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* blocks
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* - **Geometric growth**: Block sizes double to minimize allocations
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* - **Memory efficient reset**: Frees unused blocks to prevent memory leaks
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* - **Proper alignment**: Respects alignment requirements for all types
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*
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* ## Performance Characteristics:
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* - Allocation: O(1) amortized
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* - Memory tracking: O(1) using accumulated counters
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* - Reset: O(n) where n is number of blocks (but frees memory)
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* - Destruction: O(n) where n is number of blocks
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*
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* ## Usage Examples:
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* ```cpp
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* Arena arena(1024);
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* void* ptr = arena.allocate_raw(100);
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* int* num = arena.construct<int>(42);
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* arena.reset(); // Reuse arena memory
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* ```
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*
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* ## Memory Management:
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* - Individual objects cannot be freed (by design)
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* - All memory is freed when the allocator is destroyed
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* - reset() frees all blocks except the first one
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* - Move semantics transfer ownership of all blocks
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*
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* ## Thread Safety:
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* Arena is **not thread-safe** - concurrent access from multiple
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* threads requires external synchronization. However, this design is
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* intentional for performance reasons and the WeaselDB architecture ensures
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* thread safety through ownership patterns:
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*
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* ### Safe Usage Patterns in WeaselDB:
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* - **Per-Connection Instances**: Each Connection owns its own Arena
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* instance, accessed only by the thread that currently owns the connection
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* - **Single Owner Principle**: Connection ownership transfers atomically
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* between threads using unique_ptr, ensuring only one thread accesses the arena
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* at a time
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*
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* ### Thread Ownership Model:
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* 1. **I/O Thread**: Server owns connections, processes socket I/O events
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* 2. **Handler Thread**: Receives Connection& reference, creates request-scoped
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* arenas for parsing and response generation
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* 3. **Pipeline Thread**: Can use WeakRef<Connection> for async processing,
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* creates own arenas for temporary data structures
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* 4. **Arena Lifecycle**: Request-scoped arenas moved to message queue, freed
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* after I/O completion without holding connection mutex
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*
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* ### Why This Design is Thread-Safe:
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* - **Request-Scoped**: Each request gets its own Arena instance for isolation
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* - **Move Semantics**: Arenas transferred via move, avoiding shared access
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* - **Deferred Cleanup**: Arena destruction deferred to avoid malloc contention
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* while holding connection mutex
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*
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* @warning Do not share Arena instances between threads. Use separate
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* instances per thread or per logical unit of work.
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*/
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struct Arena {
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private:
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/**
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* @brief Internal block structure for the intrusive linked list.
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*
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* Each block contains:
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* - The actual data storage immediately following the Block header
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* - Backward pointer to previous block (intrusive linked list)
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* - Accumulated counters for O(1) tracking operations
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*/
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struct Block {
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uint32_t size; ///< Size of this block's data area
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uint32_t offset; ///< The offset of the first unused byte in the data area
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size_t total_size; ///< Accumulated size of this block + all previous blocks
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size_t total_used; ///< Accumulated offsets of previous blocks
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Block *prev; ///< Pointer to previous block (nullptr for first block)
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/**
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* @brief Get pointer to the data area of this block.
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* @return Pointer to the start of the data area (after Block header).
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*/
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char *data() { return reinterpret_cast<char *>(this + 1); }
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/**
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* @brief Create a new block with the specified size.
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* @param size Size of the data area for this block
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* @param prev Pointer to the previous block (nullptr for first block)
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* @return Pointer to the newly created block
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* @note Prints error to stderr and calls std::abort() if memory allocation
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* fails
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*/
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static Block *create(size_t size, Block *prev) {
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if (size > std::numeric_limits<uint32_t>::max()) {
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std::fprintf(stderr,
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"Arena: Block size %zu exceeds maximum uint32_t value\n",
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size);
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std::abort();
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}
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void *memory = std::aligned_alloc(
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alignof(Block), align_up(sizeof(Block) + size, alignof(Block)));
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if (!memory) {
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std::fprintf(stderr,
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"Arena: Failed to allocate memory block of size %zu\n",
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size);
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std::abort();
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}
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size_t total_size = size + (prev ? prev->total_size : 0);
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size_t total_used = prev ? prev->total_used + prev->offset : 0;
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Block *block = new (memory)
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Block{uint32_t(size), /*offset*/ 0, total_size, total_used, prev};
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return block;
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}
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};
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public:
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/**
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* @brief Construct an Arena with the specified initial block size.
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*
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* No memory is allocated until the first allocation request (lazy
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* initialization). The initial block size is used for the first block and as
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* the baseline for geometric growth.
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*
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* @param initial_size Size in bytes for the first block (default: 1024)
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*/
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explicit Arena(size_t initial_size = 1024)
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: initial_block_size_(initial_size), current_block_(nullptr) {}
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/**
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* @brief Destructor - frees all allocated blocks.
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*
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* Traverses the intrusive linked list backwards from current_block_,
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* freeing each block. This ensures no memory leaks.
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*/
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~Arena();
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/// Copy construction is not allowed (would be expensive and error-prone)
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Arena(const Arena &) = delete;
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/// Copy assignment is not allowed (would be expensive and error-prone)
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Arena &operator=(const Arena &) = delete;
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/**
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* @brief Move constructor - transfers ownership of all blocks.
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* @param other The Arena to move from (will be left empty)
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*/
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Arena(Arena &&other) noexcept;
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/**
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* @brief Move assignment operator - transfers ownership of all blocks.
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*
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* Frees any existing blocks in this allocator before taking ownership
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* of blocks from the other allocator.
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*
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* @param other The Arena to move from (will be left empty)
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* @return Reference to this allocator
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*/
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Arena &operator=(Arena &&other) noexcept;
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/**
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* @brief Allocate raw memory with the specified size and alignment.
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*
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* This is the core allocation method providing ~1ns allocation performance.
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* It performs lazy initialization on first use and automatically grows
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* the arena when needed using geometric growth (doubling block sizes).
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*
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* For type-safe allocation, prefer the allocate<T>() template method.
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*
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* @param size Number of bytes to allocate (0 returns nullptr)
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* @param alignment Required alignment (default: alignof(std::max_align_t))
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* @return Pointer to allocated memory, or nullptr if size is 0
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* @note Prints error to stderr and calls std::abort() if memory allocation
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* fails
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*
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* ## Performance:
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* - O(1) amortized allocation time
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* - Respects alignment requirements with minimal padding
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* - Automatically creates new blocks when current block is exhausted
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*
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* @note This method is kept inline for maximum performance (~1ns allocation).
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*/
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void *allocate_raw(uint32_t size,
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size_t alignment = alignof(std::max_align_t)) {
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if (size == 0) {
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return nullptr;
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}
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if (!current_block_) {
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size_t block_size = std::max(size, initial_block_size_);
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add_block(block_size);
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}
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char *block_start = current_block_->data();
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uintptr_t block_addr = reinterpret_cast<uintptr_t>(block_start);
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size_t aligned_offset =
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align_up(block_addr + current_block_->offset, alignment) - block_addr;
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if (aligned_offset + size > current_block_->size) {
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size_t next_block_size = calculate_next_block_size(size);
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add_block(next_block_size);
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block_start = current_block_->data();
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block_addr = reinterpret_cast<uintptr_t>(block_start);
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aligned_offset = align_up(block_addr, alignment) - block_addr;
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}
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void *ptr = block_start + aligned_offset;
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current_block_->offset = aligned_offset + size;
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return ptr;
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}
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/**
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* @brief Reallocate memory, extending in place if possible or copying to a
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* new location.
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*
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* This method provides realloc-like functionality for the arena allocator.
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* If the given pointer was the last allocation and there's sufficient space
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* in the current block to extend it, the allocation is grown in place.
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* Otherwise, a new allocation is made and the old data is copied.
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*
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* @param ptr Pointer to the existing allocation (must be from this allocator)
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* @param old_size Size of the existing allocation in bytes
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* @param new_size Desired new size in bytes
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* @param alignment Required alignment. Defaults to
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* `alignof(std::max_align_t)`
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* @return Pointer to the reallocated memory (may be the same as ptr or
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* different)
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* @note Prints error to stderr and calls std::abort() if memory allocation
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* fails
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*
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* ## Behavior:
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* - If new_size == old_size, returns ptr unchanged
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* - If new_size == 0, returns nullptr (no deallocation occurs)
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* - If ptr is null, behaves like allocate(new_size, alignment)
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* - If ptr was the last allocation and space exists, extends in place
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*
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*
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* ## Safety Notes:
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* - The caller must provide the correct old_size - this is not tracked
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* - The old pointer becomes invalid if a copy occurs
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* - Like malloc/realloc, the contents beyond old_size are uninitialized
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* - When copying to new location, uses the specified alignment
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* - **Shrinking behavior**: If `new_size < old_size` and the allocation
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* is *not* the most recent one, this function returns the original
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* pointer, but **no memory is reclaimed**. The arena design does not
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* support freeing memory from the middle of a block.
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*/
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void *realloc_raw(void *ptr, uint32_t old_size, uint32_t new_size,
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uint32_t alignment = alignof(std::max_align_t));
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/**
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* @brief Type-safe version of realloc_raw for arrays of type T.
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*
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* @param ptr Pointer to the existing allocation (must be from this allocator)
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* If nullptr, behaves like allocate<T>(new_size)
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* @param old_size Size of the existing allocation in number of T objects
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* Ignored if ptr is nullptr
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* @param new_size Desired new size in number of T objects
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* @return Pointer to the reallocated memory (may be the same as ptr or
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* different)
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* @note Follows standard realloc() semantics: realloc(nullptr, size) ==
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* malloc(size)
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* @note Prints error to stderr and calls std::abort() if memory allocation
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* fails or size overflow occurs
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*/
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template <typename T>
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T *realloc(T *ptr, uint32_t old_size, uint32_t new_size) {
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if (size_t(new_size) * sizeof(T) > std::numeric_limits<uint32_t>::max()) {
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std::fprintf(stderr,
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"Arena: Reallocation size overflow for type %s "
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"(new_size=%u, sizeof(T)=%zu)\n",
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typeid(T).name(), new_size, sizeof(T));
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std::abort();
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}
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return static_cast<T *>(realloc_raw(ptr, old_size * sizeof(T),
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new_size * sizeof(T), alignof(T)));
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}
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/**
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* @brief Smart pointer for arena-allocated objects with non-trivial
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* destructors.
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*
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* Arena::Ptr calls the destructor but does not free memory (assumes
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* arena allocation). This provides RAII semantics for objects that need
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* cleanup without the overhead of individual memory deallocation.
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*
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* @tparam T The type of object being managed
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*/
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template <typename T> struct Ptr {
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Ptr() noexcept : ptr_(nullptr) {}
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explicit Ptr(T *ptr) noexcept : ptr_(ptr) {}
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Ptr(const Ptr &) = delete;
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Ptr &operator=(const Ptr &) = delete;
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Ptr(Ptr &&other) noexcept : ptr_(other.ptr_) { other.ptr_ = nullptr; }
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Ptr &operator=(Ptr &&other) noexcept {
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if (this != &other) {
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reset();
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ptr_ = other.ptr_;
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other.ptr_ = nullptr;
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}
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return *this;
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}
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~Ptr() { reset(); }
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T *operator->() const noexcept { return ptr_; }
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T &operator*() const noexcept { return *ptr_; }
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T *get() const noexcept { return ptr_; }
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explicit operator bool() const noexcept { return ptr_ != nullptr; }
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T *release() noexcept {
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T *result = ptr_;
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ptr_ = nullptr;
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return result;
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}
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void reset(T *new_ptr = nullptr) noexcept {
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if (ptr_) {
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ptr_->~T();
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}
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ptr_ = new_ptr;
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}
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private:
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T *ptr_;
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};
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/**
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* @brief Construct an object of type T in the arena using placement new.
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*
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* This method returns different types based on whether T is trivially
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* destructible:
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* - For trivially destructible types: returns T* (raw pointer)
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* - For non-trivially destructible types: returns Arena::Ptr<T>
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* (smart pointer that calls destructor)
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*
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* @tparam T The type of object to construct
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* @tparam Args Types of constructor arguments
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* @param args Arguments to forward to T's constructor
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* @return T* for trivially destructible types, Arena::Ptr<T>
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* otherwise
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* @note Prints error to stderr and calls std::abort() if memory allocation
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* fails
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*/
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template <typename T, typename... Args> auto construct(Args &&...args) {
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void *ptr = allocate_raw(sizeof(T), alignof(T));
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T *obj = new (ptr) T(std::forward<Args>(args)...);
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if constexpr (std::is_trivially_destructible_v<T>) {
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return obj;
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} else {
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return Ptr<T>(obj);
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}
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}
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/**
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* @brief Allocate space for an array of size T objects with proper alignment.
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*
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* This is a type-safe convenience method that combines sizing and alignment
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* calculations for allocating arrays of type T. It's preferred over calling
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* allocate_raw() directly as it prevents common errors with size calculations
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* and alignment requirements.
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*
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* @tparam T The type of objects to allocate space for (must be trivially
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* destructible)
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* @param size Number of T objects to allocate space for
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* @return Pointer to allocated memory suitable for constructing an array of T
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* objects
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* @note Prints error to stderr and calls std::abort() if memory allocation
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* fails
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*
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* ## Type Requirements:
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* T must be trivially destructible (std::is_trivially_destructible_v<T>).
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* This ensures consistency with the arena allocator's design where
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* destructors are never called.
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*
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*
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* ## Note:
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* This method only allocates memory - it does not construct objects.
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* Use placement new or other initialization methods as needed.
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* TODO should this return a std::span<T> ?
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*/
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template <typename T> T *allocate(uint32_t size) {
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static_assert(
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std::is_trivially_destructible_v<T>,
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"Arena::allocate requires trivially destructible types. "
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"Objects allocated in the arena will not have their destructors "
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"called.");
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if (size == 0) {
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return nullptr;
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}
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if (size_t(size) * sizeof(T) > std::numeric_limits<uint32_t>::max()) {
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std::fprintf(stderr,
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"Arena: Allocation size overflow for type %s "
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"(size=%u, sizeof(T)=%zu)\n",
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typeid(T).name(), size, sizeof(T));
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std::abort();
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}
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void *ptr = allocate_raw(sizeof(T) * size, alignof(T));
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return static_cast<T *>(ptr);
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}
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/**
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* @brief Reset the allocator to reuse the first block, freeing all others.
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*
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* This method provides memory-efficient reset behavior by:
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* 1. Keeping the first block for reuse
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* 2. Freeing all subsequent blocks to prevent memory leaks
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* 3. Resetting allocation position to the start of the first block
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*
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* If no blocks have been allocated yet, this is a no-op.
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*
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* ## Performance:
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* - O(n) where n is the number of blocks to free
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* - Prevents memory leaks by freeing unused blocks
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* - Faster than destroying and recreating the allocator
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*
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*/
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void reset();
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/**
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* @brief Get the total number of bytes allocated across all blocks.
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*
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* Uses O(1) accumulated counters for fast retrieval.
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*
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* @return Total allocated bytes, or 0 if no blocks exist
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*/
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size_t total_allocated() const {
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return current_block_ ? current_block_->total_size : 0;
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}
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/**
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* @brief Get the number of bytes currently used for allocations.
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*
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* This includes all fully used previous blocks plus the used portion
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* of the current block. Uses O(1) accumulated counters.
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*
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* @return Number of bytes in use
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*/
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size_t used_bytes() const {
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if (!current_block_) {
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return 0;
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}
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return current_block_->total_used + current_block_->offset;
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}
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/**
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* @brief Get the number of bytes available in the current block.
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*
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* @return Available bytes in current block, or 0 if no blocks exist
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*/
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size_t available_in_current_block() const {
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return current_block_ ? current_block_->size - current_block_->offset : 0;
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}
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/**
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* @brief Get all available space in the current block and claim it
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* immediately.
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*
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* This method returns a pointer to all remaining space in the current block
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* and immediately marks it as used in the arena. The caller should use
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* realloc() to shrink the allocation to the actual amount needed.
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*
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* If no block exists or current block is full, creates a new block.
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*
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* @return Pointer to allocated space and the number of bytes allocated
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* @note The caller must call realloc() to return unused space
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* @note This is designed for speculative operations like printf formatting
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* @note Postcondition: always returns at least 1 byte
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*/
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struct AllocatedSpace {
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|
char *ptr;
|
|
size_t allocated_bytes;
|
|
};
|
|
|
|
AllocatedSpace allocate_remaining_space() {
|
|
if (!current_block_ || available_in_current_block() == 0) {
|
|
add_block(initial_block_size_);
|
|
}
|
|
|
|
char *allocated_ptr = current_block_->data() + current_block_->offset;
|
|
size_t available = available_in_current_block();
|
|
|
|
// Claim all remaining space
|
|
current_block_->offset = current_block_->size;
|
|
|
|
return {allocated_ptr, available};
|
|
}
|
|
|
|
/**
|
|
* @brief Get the total number of blocks in the allocator.
|
|
*
|
|
* @note This function is primarily used for testing and debugging.
|
|
* It has O(n) complexity as it traverses the entire block chain.
|
|
*/
|
|
size_t num_blocks() const {
|
|
size_t result = 0;
|
|
for (auto *p = current_block_; p != nullptr; p = p->prev) {
|
|
++result;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* @brief Debug function to visualize the arena's layout and contents.
|
|
*
|
|
* @note This function is intended for testing, debugging, and development
|
|
* only. It should not be used in production code due to performance overhead.
|
|
*
|
|
* Prints a detailed breakdown of all blocks, memory usage, and allocation
|
|
* patterns. This is useful for understanding memory fragmentation and
|
|
* allocation behavior during development and debugging.
|
|
*
|
|
* @param out Output stream to write debug information to (default: std::cout)
|
|
* @param show_memory_map If true, shows a visual memory map of used/free
|
|
* space
|
|
* @param show_content If true, shows actual memory contents in hex and ASCII
|
|
* @param content_limit Maximum bytes of content to show per block (default:
|
|
* 256)
|
|
*/
|
|
void debug_dump(std::ostream &out = std::cout, bool show_memory_map = false,
|
|
bool show_content = false, size_t content_limit = 256) const;
|
|
|
|
private:
|
|
/**
|
|
* @brief Add a new block with the specified size to the allocator.
|
|
*
|
|
* Creates a new block and makes it the current block. Updates all
|
|
* accumulated counters automatically through Block::create().
|
|
*
|
|
* @param size Size of the data area for the new block
|
|
*/
|
|
void add_block(size_t size);
|
|
|
|
/**
|
|
* @brief Calculate the size for the next block using geometric growth.
|
|
*
|
|
* Uses a doubling strategy to minimize the number of blocks while
|
|
* ensuring large allocations are handled efficiently.
|
|
*
|
|
* @param required_size Minimum size needed for the allocation
|
|
* @return Size for the next block (max of required_size and doubled current
|
|
* size)
|
|
*/
|
|
size_t calculate_next_block_size(size_t required_size) const;
|
|
|
|
/**
|
|
* @brief Align a value up to the specified alignment boundary.
|
|
*
|
|
* Uses bit manipulation for efficient alignment calculation.
|
|
* Only works with power-of-2 alignments.
|
|
*
|
|
* This method is kept inline in the header for maximum performance
|
|
* as it's called in the hot allocation path and benefits from inlining.
|
|
*
|
|
* @param value The value to align
|
|
* @param alignment The alignment boundary (must be power of 2)
|
|
* @return The aligned value
|
|
*/
|
|
static size_t align_up(size_t value, size_t alignment) {
|
|
if (alignment == 0 || (alignment & (alignment - 1)) != 0) {
|
|
return value;
|
|
}
|
|
return (value + alignment - 1) & ~(alignment - 1);
|
|
}
|
|
|
|
/**
|
|
* @brief Dump memory contents in hex/ASCII format.
|
|
*
|
|
* Displays memory in the classic hex dump format with 16 bytes per line,
|
|
* showing both hexadecimal values and ASCII representation.
|
|
*
|
|
* @param out Output stream to write to
|
|
* @param data Pointer to the memory to dump
|
|
* @param size Number of bytes to dump
|
|
*/
|
|
static void dump_memory_contents(std::ostream &out, const char *data,
|
|
size_t size);
|
|
|
|
/// Size used for the first block and baseline for geometric growth
|
|
uint32_t initial_block_size_;
|
|
/// Pointer to the current (most recent) block, or nullptr if no blocks exist
|
|
Block *current_block_;
|
|
};
|
|
|
|
/**
|
|
* @brief STL-compatible allocator that uses Arena for memory
|
|
* management.
|
|
* @tparam T The type of objects to allocate
|
|
*/
|
|
template <typename T> class ArenaStlAllocator {
|
|
public:
|
|
using value_type = T;
|
|
using pointer = T *;
|
|
using const_pointer = const T *;
|
|
using reference = T &;
|
|
using const_reference = const T &;
|
|
using size_type = std::size_t;
|
|
using difference_type = std::ptrdiff_t;
|
|
|
|
template <typename U> struct rebind {
|
|
using other = ArenaStlAllocator<U>;
|
|
};
|
|
|
|
explicit ArenaStlAllocator(Arena *arena) noexcept : arena_(arena) {}
|
|
|
|
template <typename U>
|
|
ArenaStlAllocator(const ArenaStlAllocator<U> &other) noexcept
|
|
: arena_(other.arena_) {}
|
|
|
|
T *allocate(size_type n) {
|
|
if (n == 0)
|
|
return nullptr;
|
|
return arena_->allocate<T>(n);
|
|
}
|
|
|
|
void deallocate(T *, size_type) noexcept {
|
|
// Arena allocator doesn't support individual deallocation
|
|
}
|
|
|
|
template <typename U>
|
|
bool operator==(const ArenaStlAllocator<U> &other) const noexcept {
|
|
return arena_ == other.arena_;
|
|
}
|
|
|
|
template <typename U>
|
|
bool operator!=(const ArenaStlAllocator<U> &other) const noexcept {
|
|
return arena_ != other.arena_;
|
|
}
|
|
|
|
Arena *arena_;
|
|
|
|
template <typename U> friend class ArenaStlAllocator;
|
|
};
|
|
|
|
/// Simple arena-aware vector that doesn't have a destructor
|
|
/// Safe to return as span because both the vector and its data are
|
|
/// arena-allocated Uses arena's realloc() for efficient growth without copying
|
|
/// when possible
|
|
template <typename T> struct ArenaVector {
|
|
explicit ArenaVector(Arena *arena)
|
|
: arena_(arena), data_(nullptr), size_(0), capacity_(0) {}
|
|
|
|
void push_back(const T &item) {
|
|
if (size_ >= capacity_) {
|
|
grow();
|
|
}
|
|
data_[size_++] = item;
|
|
}
|
|
|
|
T *data() { return data_; }
|
|
const T *data() const { return data_; }
|
|
size_t size() const { return size_; }
|
|
bool empty() const { return size_ == 0; }
|
|
|
|
T &operator[](size_t index) { return data_[index]; }
|
|
const T &operator[](size_t index) const { return data_[index]; }
|
|
|
|
void clear() { size_ = 0; }
|
|
|
|
// Implicit conversion to std::span
|
|
operator std::span<T>() { return std::span<T>(data_, size_); }
|
|
operator std::span<const T>() const {
|
|
return std::span<const T>(data_, size_);
|
|
}
|
|
|
|
// Iterator support for range-based for loops
|
|
T *begin() { return data_; }
|
|
const T *begin() const { return data_; }
|
|
T *end() { return data_ + size_; }
|
|
const T *end() const { return data_ + size_; }
|
|
|
|
// No destructor - arena cleanup handles memory
|
|
|
|
private:
|
|
void grow() {
|
|
size_t new_capacity = capacity_ == 0 ? 8 : capacity_ * 2;
|
|
|
|
// arena.realloc() handles nullptr like standard realloc() - acts like
|
|
// malloc() This avoids copying when growing in-place is possible
|
|
data_ = arena_->realloc(data_, capacity_, new_capacity);
|
|
capacity_ = new_capacity;
|
|
}
|
|
|
|
Arena *arena_;
|
|
T *data_;
|
|
size_t size_;
|
|
size_t capacity_;
|
|
};
|