forked from weaselab/conflict-set
Remove some redundant nullptr checks
This commit is contained in:
+3
-3
@@ -2349,6 +2349,9 @@ Iterator firstGeq(Node *n, const std::span<const uint8_t> key) {
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goto downLeftSpine;
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} else {
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n = nextSibling(n);
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if (n == nullptr) {
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return {nullptr, 1};
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}
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goto downLeftSpine;
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}
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}
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@@ -2379,9 +2382,6 @@ Iterator firstGeq(Node *n, const std::span<const uint8_t> key) {
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}
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}
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downLeftSpine:
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if (n == nullptr) {
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return {nullptr, 1};
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}
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for (;;) {
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if (n->entryPresent) {
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return {n, 1};
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