Remove some redundant nullptr checks

This commit is contained in:
2024-03-18 16:22:24 -07:00
parent a5710b8282
commit 83c7f66d67
+3 -3
View File
@@ -2349,6 +2349,9 @@ Iterator firstGeq(Node *n, const std::span<const uint8_t> key) {
goto downLeftSpine;
} else {
n = nextSibling(n);
if (n == nullptr) {
return {nullptr, 1};
}
goto downLeftSpine;
}
}
@@ -2379,9 +2382,6 @@ Iterator firstGeq(Node *n, const std::span<const uint8_t> key) {
}
}
downLeftSpine:
if (n == nullptr) {
return {nullptr, 1};
}
for (;;) {
if (n->entryPresent) {
return {n, 1};